Плагин Deathmatch (v2.0.7a, 2017-01-11)
Почему выглядит конфиг настройки не так, как обычно
/addons/sourcemod/configs/deathmatch/deathmatch.ini
Скрытый текст
"Deathmatch Config"
{
"Options"
{
// Enable Deathmatch.
// --
// Default: yes
"dm_enabled" "yes"
// Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
// --
// Default: no
"dm_enable_valve_deathmatch" "no"
// Display a message saying that your server is running Deathmatch.
// --
// Default: yes
"dm_welcomemsg" "yes"
// Free for all mode.
// --
// Default: no
"dm_free_for_all" "no"
// Hides the radar from players.
// --
// Default: no
"dm_hide_radar" "no"
// Display a panel showing health of the victim.
// --
// Default: "no"
"dm_display_panel" "no"
// Display a panel showing damage done to a player.
// Requires dm_display_panel set to 1.
// --
// Default: "no"
"dm_display_panel_damage" "no"
// Enable the sounds of bodyshots.
// --
// Default: yes
dm_sounds_bodyshots "yes"
// Enable the sounds of headshots.
// --
// Default: yes
dm_sounds_headshots "yes"
// Headshot Only mode.
// --
// Default: no
"dm_headshot_only" "no"
// Headshot Only allow world kills.
// --
// Default: no
"dm_headshot_only_allow_world" "no"
// Headshot Only allow knife kills.
// --
// Default: no
"dm_headshot_only_allow_knife" "no"
// Headshot Only allow taser kills.
// --
// Default: no
"dm_headshot_only_allow_taser" "no"
// Headshot Only allow grenade kills.
// --
// Default: no
"dm_headshot_only_allow_nade" "no"
// Remove objectives (disables bomb sites, and removes c4 and hostages).
// --
// Default: yes
"dm_remove_objectives" "yes"
// Enable respawning.
// --
// Default: yes
"dm_respawning" "yes"
// Respawn time.
// --
// Default: 2.0
"dm_respawn_time" "2.0"
// Gun menu mode.
// 1) Enabled.
// 2) Primary weapons only.
// 3) Secondary weapons only.
// 4) Random weapons only.
// 5) Disabled.
// --
// Default: 1
"dm_gun_menu_mode" "1"
// Enable line of sight spawning. If enabled, players will be spawned at
// a point where they cannot see enemies, and enemies cannot see them.
// --
// Default: yes
"dm_line_of_sight_spawning" "yes"
// Maximum number of attempts to find a suitable line of sight spawn
// point.
// --
// Default: 10
"dm_line_of_sight_attempts" "10"
// Minimum distance from enemies at which a player can spawn.
// --
// Default: 0.0
"dm_spawn_distance_from_enemies" "0.0"
// Spawn protection time.
// --
// Default: 1.0
"dm_spawn_protection_time" "1.0"
// Knives do NO damage to players.
// --
// Default: no
"dm_no_knife_damage" "no"
// Remove ground weapons.
// --
// Default: yes
"dm_remove_weapons" "yes"
// Replenish ammo on reload.
// --
// Default: yes
"dm_replenish_ammo" "yes"
// Replenish ammo clip.
// --
// Default: no
"dm_replenish_clip" "no"
// Replenish ammo reserve.
// --
// Default: no
"dm_replenish_reserve" "no"
// Unlimited player grenades.
// --
// Default: no
"dm_replenish_grenade" "no"
// Unlimited hegrenades.
// --
// Default: no
"dm_replenish_hegrenade" "no"
// Give players their grenade back on successful kill.
// --
// Default: no
"dm_replenish_grenade_kill" "no"
// Display grenade messages.
// --
// Default: yes
"dm_display_grenade_messages" "yes"
// Spawn Health Points (HP).
// --
// Default: 100
"dm_player_hp_start" "100"
// Maximum Health Points (HP).
// --
// Default: 100
"dm_player_hp_max" "100"
// Health Points (HP) per kill.
// --
// Default: 5
"dm_hp_per_kill" "5"
// Health Points (HP) per headshot kill.
// --
// Default: 10
"dm_hp_per_headshot_kill" "10"
// Health Points (HP) per knife kill.
// --
// Default: 50
"dm_hp_per_knife_kill" "50"
// Health Points (HP) per nade kill.
// --
// Default: 30
"dm_hp_per_knife_nade" "30"
// Display HP messages.
// --
// Default: yes
"dm_display_hp_messages" "yes"
// Spawn Armor Points (AP).
// --
// Default: 100
"dm_player_ap_start" "100"
// Maximum Armor Points (AP).
// --
// Default: 100
"dm_player_ap_max" "100"
// Armor Points (AP) per kill.
// --
// Default: 5
"dm_ap_per_kill" "5"
// Armor Points (AP) per headshot kill.
// --
// Default: 10
"dm_ap_per_headshot_kill" "10"
// Armor Points (AP) per knife kill.
// --
// Default: 50
"dm_ap_per_knife_kill" "50"
// Armor Points (AP) per nade kill.
// --
// Default: 30
"dm_ap_per_knife_nade" "30"
// Display AP messages.
// --
// Default: yes
"dm_display_ap_messages" "yes"
}
"Weapons"
{
"Primary"
{
// Weapon. // Limit.
"weapon_ak47" "-1"
"weapon_m4a1" "-1"
"weapon_m4a1_silencer" "-1"
"weapon_awp" "-1"
"weapon_p90" "-1"
"weapon_sg556" "-1"
"weapon_aug" "-1"
"weapon_galilar" "-1"
"weapon_famas" "-1"
"weapon_ssg08" "-1"
"weapon_g3sg1" "-1"
"weapon_scar20" "-1"
"weapon_m249" "-1"
"weapon_negev" "-1"
"weapon_nova" "-1"
"weapon_xm1014" "-1"
"weapon_sawedoff" "-1"
"weapon_mag7" "-1"
"weapon_mac10" "-1"
"weapon_mp9" "-1"
"weapon_mp7" "-1"
"weapon_ump45" "-1"
"weapon_bizon" "-1"
"random" "-1"
}
"Secondary"
{
// Weapon. // Limit.
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_revolver" "-1"
"weapon_elite" "-1"
"weapon_tec9" "-1"
"weapon_hkp2000" "-1"
"random" "-1"
}
"Misc"
{
"armor (chest)" "no"
"armor (full)" "yes"
"zeus" "no"
}
"Grenades"
{
"incendiary" "0"
"molotov" "0"
"decoy" "0"
"flashbang" "0"
"he" "0"
"smoke" "0"
}
"TeamData"
{
"weapon_ak47" "T"
"weapon_m4a1" "CT"
"weapon_m4a1_silencer" "CT"
"weapon_sg556" "T"
"weapon_aug" "CT"
"weapon_galilar" "T"
"weapon_famas" "CT"
"weapon_g3sg1" "T"
"weapon_scar20" "CT"
"weapon_sawedoff" "T"
"weapon_mag7" "CT"
"weapon_mac10" "T"
"weapon_mp9" "CT"
"weapon_mp7" "CT"
"weapon_glock" "T"
"weapon_usp_silencer" "CT"
"weapon_fiveseven" "CT"
"weapon_tec9" "T"
"weapon_hkp2000" "CT"
}
}
}
{
"Options"
{
// Enable Deathmatch.
// --
// Default: yes
"dm_enabled" "yes"
// Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
// --
// Default: no
"dm_enable_valve_deathmatch" "no"
// Display a message saying that your server is running Deathmatch.
// --
// Default: yes
"dm_welcomemsg" "yes"
// Free for all mode.
// --
// Default: no
"dm_free_for_all" "no"
// Hides the radar from players.
// --
// Default: no
"dm_hide_radar" "no"
// Display a panel showing health of the victim.
// --
// Default: "no"
"dm_display_panel" "no"
// Display a panel showing damage done to a player.
// Requires dm_display_panel set to 1.
// --
// Default: "no"
"dm_display_panel_damage" "no"
// Enable the sounds of bodyshots.
// --
// Default: yes
dm_sounds_bodyshots "yes"
// Enable the sounds of headshots.
// --
// Default: yes
dm_sounds_headshots "yes"
// Headshot Only mode.
// --
// Default: no
"dm_headshot_only" "no"
// Headshot Only allow world kills.
// --
// Default: no
"dm_headshot_only_allow_world" "no"
// Headshot Only allow knife kills.
// --
// Default: no
"dm_headshot_only_allow_knife" "no"
// Headshot Only allow taser kills.
// --
// Default: no
"dm_headshot_only_allow_taser" "no"
// Headshot Only allow grenade kills.
// --
// Default: no
"dm_headshot_only_allow_nade" "no"
// Remove objectives (disables bomb sites, and removes c4 and hostages).
// --
// Default: yes
"dm_remove_objectives" "yes"
// Enable respawning.
// --
// Default: yes
"dm_respawning" "yes"
// Respawn time.
// --
// Default: 2.0
"dm_respawn_time" "2.0"
// Gun menu mode.
// 1) Enabled.
// 2) Primary weapons only.
// 3) Secondary weapons only.
// 4) Random weapons only.
// 5) Disabled.
// --
// Default: 1
"dm_gun_menu_mode" "1"
// Enable line of sight spawning. If enabled, players will be spawned at
// a point where they cannot see enemies, and enemies cannot see them.
// --
// Default: yes
"dm_line_of_sight_spawning" "yes"
// Maximum number of attempts to find a suitable line of sight spawn
// point.
// --
// Default: 10
"dm_line_of_sight_attempts" "10"
// Minimum distance from enemies at which a player can spawn.
// --
// Default: 0.0
"dm_spawn_distance_from_enemies" "0.0"
// Spawn protection time.
// --
// Default: 1.0
"dm_spawn_protection_time" "1.0"
// Knives do NO damage to players.
// --
// Default: no
"dm_no_knife_damage" "no"
// Remove ground weapons.
// --
// Default: yes
"dm_remove_weapons" "yes"
// Replenish ammo on reload.
// --
// Default: yes
"dm_replenish_ammo" "yes"
// Replenish ammo clip.
// --
// Default: no
"dm_replenish_clip" "no"
// Replenish ammo reserve.
// --
// Default: no
"dm_replenish_reserve" "no"
// Unlimited player grenades.
// --
// Default: no
"dm_replenish_grenade" "no"
// Unlimited hegrenades.
// --
// Default: no
"dm_replenish_hegrenade" "no"
// Give players their grenade back on successful kill.
// --
// Default: no
"dm_replenish_grenade_kill" "no"
// Display grenade messages.
// --
// Default: yes
"dm_display_grenade_messages" "yes"
// Spawn Health Points (HP).
// --
// Default: 100
"dm_player_hp_start" "100"
// Maximum Health Points (HP).
// --
// Default: 100
"dm_player_hp_max" "100"
// Health Points (HP) per kill.
// --
// Default: 5
"dm_hp_per_kill" "5"
// Health Points (HP) per headshot kill.
// --
// Default: 10
"dm_hp_per_headshot_kill" "10"
// Health Points (HP) per knife kill.
// --
// Default: 50
"dm_hp_per_knife_kill" "50"
// Health Points (HP) per nade kill.
// --
// Default: 30
"dm_hp_per_knife_nade" "30"
// Display HP messages.
// --
// Default: yes
"dm_display_hp_messages" "yes"
// Spawn Armor Points (AP).
// --
// Default: 100
"dm_player_ap_start" "100"
// Maximum Armor Points (AP).
// --
// Default: 100
"dm_player_ap_max" "100"
// Armor Points (AP) per kill.
// --
// Default: 5
"dm_ap_per_kill" "5"
// Armor Points (AP) per headshot kill.
// --
// Default: 10
"dm_ap_per_headshot_kill" "10"
// Armor Points (AP) per knife kill.
// --
// Default: 50
"dm_ap_per_knife_kill" "50"
// Armor Points (AP) per nade kill.
// --
// Default: 30
"dm_ap_per_knife_nade" "30"
// Display AP messages.
// --
// Default: yes
"dm_display_ap_messages" "yes"
}
"Weapons"
{
"Primary"
{
// Weapon. // Limit.
"weapon_ak47" "-1"
"weapon_m4a1" "-1"
"weapon_m4a1_silencer" "-1"
"weapon_awp" "-1"
"weapon_p90" "-1"
"weapon_sg556" "-1"
"weapon_aug" "-1"
"weapon_galilar" "-1"
"weapon_famas" "-1"
"weapon_ssg08" "-1"
"weapon_g3sg1" "-1"
"weapon_scar20" "-1"
"weapon_m249" "-1"
"weapon_negev" "-1"
"weapon_nova" "-1"
"weapon_xm1014" "-1"
"weapon_sawedoff" "-1"
"weapon_mag7" "-1"
"weapon_mac10" "-1"
"weapon_mp9" "-1"
"weapon_mp7" "-1"
"weapon_ump45" "-1"
"weapon_bizon" "-1"
"random" "-1"
}
"Secondary"
{
// Weapon. // Limit.
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_revolver" "-1"
"weapon_elite" "-1"
"weapon_tec9" "-1"
"weapon_hkp2000" "-1"
"random" "-1"
}
"Misc"
{
"armor (chest)" "no"
"armor (full)" "yes"
"zeus" "no"
}
"Grenades"
{
"incendiary" "0"
"molotov" "0"
"decoy" "0"
"flashbang" "0"
"he" "0"
"smoke" "0"
}
"TeamData"
{
"weapon_ak47" "T"
"weapon_m4a1" "CT"
"weapon_m4a1_silencer" "CT"
"weapon_sg556" "T"
"weapon_aug" "CT"
"weapon_galilar" "T"
"weapon_famas" "CT"
"weapon_g3sg1" "T"
"weapon_scar20" "CT"
"weapon_sawedoff" "T"
"weapon_mag7" "CT"
"weapon_mac10" "T"
"weapon_mp9" "CT"
"weapon_mp7" "CT"
"weapon_glock" "T"
"weapon_usp_silencer" "CT"
"weapon_fiveseven" "CT"
"weapon_tec9" "T"
"weapon_hkp2000" "CT"
}
}
}
Там вроде 1 - 0 должны быть, а у меня - "yes" и "no" почему?
Сообщение отредактировал Fleshy: 14 Май 2017 - 12:45