Помоги, почему когда ночевок убивает прокачного игрока 220 уровня ему дается 50 уровней?
core
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// Total HardCore RPG by ArsiRC
// core config file
//
// maxlevel = (exp_max - exp_start) / exp_inc
//
"thc_rpg"
{
"core"
{
"admin_menu" "1" //Enable or Disable admin menu in admin menu
"admin_flags" "z" // set the admin flags that can access all admin functions
// you can also use multiple flags seperated by ,
"vip_flags" "z" // set the admin flags that can access the vip menu
// you can also use multiple flags seperated by ,
"bot_enable" "0" // allows bots to earn upgrades
"bot_control" "1" // stops bots from leveling when no humans are present
"bot_maxlevel" "0" // maximum level of a bot until his stats are reset (0 = infinite)
"exp_max" "5000000" // required xp stops rising when getting to this point
"exp_start" "50" // initial required xp
"exp_inc" "100" // how much to increment required xp by after leveling up
"exp_kill" "100" // xp for a kill multiplied by levelratio (victim/attacker)
"max_exp_kill" "2500" // maximum xp players can get for a kill (0 = infinite)
"exp_headshot" "200" // extra xp for a headshot
"exp_damage" "0.05" // percentage of damage done for hurting an enemy
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"exp_knifedmg" "0.25" // percentage of damage done for knifing an enemy (should be higher than exp_damage)
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"exp_objectives" "1" // set to 1 if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing)
"exp_mode" "1" // set to 1 if players get static xp instead of percantage for teamwin and objectives
// if exp_mode is 1 you can set all below "exp_" parameter to the amount of xp a player gain for achieving those
"exp_teamwin" "100 - 150" // percentage of teamratio*frags or static xp given to alive players of a team for completing the objective
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombplanted" "200 - 450" // percentage of teamratio*frags or static xp given for planting the bomb
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombdefused" "200 - 450" // percentage of teamratio*frags or static xp given for defusing the bomb
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombexploded" "200 - 450" // percentage of teamratio*frags or static xp given to the bomb planter when it explodes
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_hostage" "0.1" // percentage of teamratio*frags or static xp given for rescuing a hostage
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"credits_inc" "1500" // how many credits earned for each time a player levels up
"credits_start" "80000" // how many credits a player starts with
"save_percent" "0.75" // percentage of credits a player gets for selling an item
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"min_players" "2" // How many players need to gain exp
"advert" "1" // enable or disable the plugin advert
"announcements" "1" // enable or disable plugin announcements (level up, earn xp)
"freeforall" "0" // enable or disable "freeforall" mode
"maxspawnhp" "600" // max spawn hp - it is the basement for further calculations of health upgrades
"shopmenu" "0" // enable or disable menu exchange frags
"fragmenu" "1" // enable or disable menu exchange frags
"creditsfrag" "10" // How to give credit for the frag?
"restmenu" "1" // enable or disable redistribution menu
"resetstatsmenu" "1" // enable or disable reset menu
"restore_percent" "15" // percent credits for redistribution
"showhud" "0" // 2 = KeyHintText 1 = HintText 0 = Disable
"cmd" "rpg,war3menu,wcs,!menu,wc,!wc,кзп,цсы"
"tag" "[THC RPG]"
"sound_error" "buttons/combine_button2.wav"
"sound_reset" "buttons/button5.wav"
"sound_purchase" "weapons/physcannon/physcannon_drop.wav"
"sound_sell" "buttons/combine_button1.wav"
}
}
// core config file
//
// maxlevel = (exp_max - exp_start) / exp_inc
//
"thc_rpg"
{
"core"
{
"admin_menu" "1" //Enable or Disable admin menu in admin menu
"admin_flags" "z" // set the admin flags that can access all admin functions
// you can also use multiple flags seperated by ,
"vip_flags" "z" // set the admin flags that can access the vip menu
// you can also use multiple flags seperated by ,
"bot_enable" "0" // allows bots to earn upgrades
"bot_control" "1" // stops bots from leveling when no humans are present
"bot_maxlevel" "0" // maximum level of a bot until his stats are reset (0 = infinite)
"exp_max" "5000000" // required xp stops rising when getting to this point
"exp_start" "50" // initial required xp
"exp_inc" "100" // how much to increment required xp by after leveling up
"exp_kill" "100" // xp for a kill multiplied by levelratio (victim/attacker)
"max_exp_kill" "2500" // maximum xp players can get for a kill (0 = infinite)
"exp_headshot" "200" // extra xp for a headshot
"exp_damage" "0.05" // percentage of damage done for hurting an enemy
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"exp_knifedmg" "0.25" // percentage of damage done for knifing an enemy (should be higher than exp_damage)
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"exp_objectives" "1" // set to 1 if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing)
"exp_mode" "1" // set to 1 if players get static xp instead of percantage for teamwin and objectives
// if exp_mode is 1 you can set all below "exp_" parameter to the amount of xp a player gain for achieving those
"exp_teamwin" "100 - 150" // percentage of teamratio*frags or static xp given to alive players of a team for completing the objective
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombplanted" "200 - 450" // percentage of teamratio*frags or static xp given for planting the bomb
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombdefused" "200 - 450" // percentage of teamratio*frags or static xp given for defusing the bomb
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_bombexploded" "200 - 450" // percentage of teamratio*frags or static xp given to the bomb planter when it explodes
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"exp_hostage" "0.1" // percentage of teamratio*frags or static xp given for rescuing a hostage
// exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
// exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
"credits_inc" "1500" // how many credits earned for each time a player levels up
"credits_start" "80000" // how many credits a player starts with
"save_percent" "0.75" // percentage of credits a player gets for selling an item
// 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
"min_players" "2" // How many players need to gain exp
"advert" "1" // enable or disable the plugin advert
"announcements" "1" // enable or disable plugin announcements (level up, earn xp)
"freeforall" "0" // enable or disable "freeforall" mode
"maxspawnhp" "600" // max spawn hp - it is the basement for further calculations of health upgrades
"shopmenu" "0" // enable or disable menu exchange frags
"fragmenu" "1" // enable or disable menu exchange frags
"creditsfrag" "10" // How to give credit for the frag?
"restmenu" "1" // enable or disable redistribution menu
"resetstatsmenu" "1" // enable or disable reset menu
"restore_percent" "15" // percent credits for redistribution
"showhud" "0" // 2 = KeyHintText 1 = HintText 0 = Disable
"cmd" "rpg,war3menu,wcs,!menu,wc,!wc,кзп,цсы"
"tag" "[THC RPG]"
"sound_error" "buttons/combine_button2.wav"
"sound_reset" "buttons/button5.wav"
"sound_purchase" "weapons/physcannon/physcannon_drop.wav"
"sound_sell" "buttons/combine_button1.wav"
}
}