Многие сталкивались с проблемой, когда изменения внёс, а не сохранил исходный файл или потерял. Так вот у меня есть возможность все "конфиги" предоставить.
После покупки и установки сервера то что во вкладке "Конфиги":
NB! Конфигурационные файлы прикреплять в тему нельзя, поэтому все файлы будут с расширением .txt, в некоторых "конфигах" и есть .txt. в других .cfg или .ini, поэтому внимательно читайте описание данных файлов, сверяйте со своими на сервере.
Для того чтобы сменить расширение я предлагаю вам два способа:
1. Лёгкий. Скачивайте с официального сайта редактор файлов и кодов notepad++ (notepad-plus-plus.org). Далее открываете файл и найдите кнопку во вкладке "Файлы" => "Сохранить как", дальше сохраните ваш документ в нужном формате, например Вы скачали server.txt, вам нужен .cfg, открываете файл, созранить как и в окне названия файла пишете server.cfg, сохраняйте.
2. Долгий. Без редактора можно просто обойтись сменой расширения в Windows, для это вам потребуется зайти в "Панель управления" => "Параметры Проводника" (или "Параметры папок", если у Вас не Win10), далее откройте вкладку "Вид", пролистайте до самого конца вниз и уберите галочку с "Скрывать расширения для зарегистрированных типов файлов" => "Применить" => "OK", теперь любые файлы на вашем компьютере будут выглядить так: Котик.jpg, Документ1.doc, steam.exe. Т.е. теперь вы сможете любой файл переименовать вместе с расширением, берете server.txt, стираете расширение .txt и пишете .cfg.
Итак, сами файлы (в порядке отображения в ПУ):
server.cfg:
hostname "New server by MyArena.ru"
sv_steamgroup "5114777"
sv_downloadurl "http://download.myar...u/source/csgo/"
host_players_show "2"
sv_hibernate_when_empty "0"
sv_pure "0"
sv_password ""
rcon_password ""
exec banned_ip.cfg
exec banned_user.cfg
server.txt 254байт 16 Количество загрузок:
motd.txt:
motd.txt 51байт 4 Количество загрузок:
autoexec.cfg:
exec gotv.cfg
autoexec.txt 26байт 6 Количество загрузок:
mapcycle.txt:
de_dust
de_aztec
cs_office
de_dust2
de_train
de_inferno
de_nuke
mapcycle.txt 79байт 2 Количество загрузок:
maplist.txt:
cs_office
de_aztec
de_dust
de_dust2
de_inferno
de_nuke
de_shorttrain
ar_baggage
ar_shoots
de_bank
de_lake
de_safehouse
de_sugarcane
de_stmarc
de_train
training1
maplist.txt 185байт 3 Количество загрузок:
gamemodes.txt (под "спойлером" не целиком):
// DO NOT MODIFY THIS FILE
//
// To customize your server, see gamemodes_server.txt.example
"GameModes.txt"
{
"gameTypes"
{
"classic"
{
"value" "0"
"nameID" "#SFUI_GameTypeClassic"
"gameModes"
{
"casual"
{
"value" "0"
"nameID" "#SFUI_GameModeCasual"
"descID" "#SFUI_GameModeCasualDesc"
"descID_List" "#SFUI_GameModeCasualDescSPList"
"matchmakingvalue" "casual"
"uid" "1"
"maxplayers" "20"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$400" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_casual.cfg"
"exec" "gamemode_casual_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"
//Operation Maps Here
"mg_cs_cruise" "1"
"mg_de_coast" "2"
"mg_de_empire" "3"
"mg_de_mikla" "4"
"mg_de_nuke" "5"
"mg_de_royal" "6"
"mg_de_santorini" "7"
"mg_de_tulip" "8"
//active maps
"mg_de_dust2" "9"
"mg_de_train" "10"
"mg_de_mirage" "11"
"mg_de_inferno" "12"
"mg_de_cbble" "13"
"mg_de_overpass" "14"
"mg_de_cache" "15"
//inactive maps
"mg_de_aztec" "16"
"mg_de_dust" "17"
"mg_de_vertigo" "18"
"mg_cs_office" "19"
"mg_cs_italy" "20"
"mg_cs_assault" "21"
"mg_cs_militia" "22"
}
// Map groups for online modes
"mapgroupsMP"
{
----------------------------------------------------------------
РАЗРЫВ
----------------------------------------------------------------
"imagename" "icon-overview-bomb"
}
"cs_"
{
"nameID" "#SFUI_HostageMap"
"imagename" "icon-overview-hostage"
}
"gungameprogressive"
{
"nameID" "#SFUI_GunGameProgressiveMap"
"imagename" "icon-overview-progressive"
}
"gungametrbomb"
{
"nameID" "#SFUI_GunGameTRMap"
"imagename" "icon-overview-trbomb"
}
"training"
{
"nameID" "#SFUI_TrainingSelectMap"
"imagename" "icon-overview-select"
}
"unknown"
{
"nameID" "?"
}
}
}
gamemodes.txt 97,99К 14 Количество загрузок:
gamemodes_server.txt:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"exec"
{
"exec" "my_server_override_casual.cfg"
}
"mapgroupsMP"
{
// Группа карт "mg_bomb" находится в самом низу конфига.
"mg_bomb" "0"
}
}
"competitive"
{
"exec"
{
"exec" "my_server_override_competitive.cfg"
}
"mapgroupsMP"
{
// Группа карт "mg_bomb_se" находится в самом низу конфига.
"mg_bomb_se" "0"
}
}
}
}
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"exec"
{
"exec" "my_server_override_gungameprogressive.cfg"
}
"mapgroupsMP"
{
// Группа карт "mg_armsrace" находится в конфиге gamemodes.txt
"mg_armsrace" "0"
}
}
"gungametrbomb"
{
"exec"
{
"exec" "my_server_override_gungametrbomb.cfg"
}
"mapgroupsMP"
{
// Группа карт "mg_demolition" находится в конфиге gamemodes.txt
"mg_demolition" "0"
}
}
"deathmatch"
{
"exec"
{
"exec" "my_server_override_deathmatch.cfg"
}
"mapgroupsMP"
{
// Группы карт находятся в конфиге gamemodes.txt
}
}
}
}
"training"
{
"gameModes"
{
"training"
{
"exec"
{
"exec" "my_server_override_training.cfg"
}
"mapgroupsMP"
{
// Группа карт "mg_training" находится в самом низу конфига.
"mg_training" "0"
}
}
}
}
"custom"
{
"gameModes"
{
"custom"
{
"exec"
{
"exec" "gamemode_custom_server.cfg"
}
"mapgroupsMP"
{
// Группа карт "mg_custom" находится в самом низу конфига.
"mg_custom" "0"
}
}
}
}
}
"mapgroups"
{
// Группа карт "mg_bomb" режима игры: Classic Casual (Обычный)
"mg_bomb"
{
"imagename" "mapgroup-bomb"
"nameID" "#SFUI_Mapgroup_bomb"
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_mirage" ""
"de_cbble" ""
"de_overpass" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
"de_vertigo" ""
"de_cache" ""
}
}
// Группа карт "mg_bomb_se" режима игры: Classic Competitive (Соревновательный)
"mg_bomb_se"
{
"name" "mg_bomb_se"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_mirage" ""
"de_cbble" ""
"de_overpass" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
"de_vertigo" ""
"de_cache" ""
}
}
// Группа карт "mg_armsrace" режима игры: Arms Race (Гонка вооружений) находится в конфиге gamemodes.txt
"mg_armsrace"
{
"name" "mg_armsrace"
}
// Группа карт "mg_demolition" режима игры: Demolition (Уничтожение объекта) находится в конфиге gamemodes.txt
"mg_demolition"
{
"name" "mg_demolition"
}
// Группа карт "mg_deathmatch" режима игры: Deathmatch (Бой насмерть) находится в конфиге gamemodes.txt
"mg_deathmatch"
{
"name" "mg_deathmatch"
}
// Группа карт "mg_training" режима игры: Training (Тренировка)
"mg_training"
{
"imagename" "map-alleyway-overall"
"nameID" "#SFUI_Map_training1"
"name" "mg_training"
"maps"
{
"training1" ""
}
}
// Группа карт "mg_custom" режима игры: Сustom (Свой режим)
"mg_custom"
{
"name" "mg_custom"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_mirage" ""
"de_cbble" ""
"de_overpass" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
"de_vertigo" ""
"de_cache" ""
}
}
}
}
gamemodes_server.txt 4,45К 18 Количество загрузок:
webapi_authkey.txt - пустой
gotv.cfg:
tv_enable "1"
tv_name "Game Hosting by MyArena.ru"
tv_title "Game Hosting by MyArena.ru"
tv_maxclients "32"
tv_allow_static_shots "1"
tv_autorecord "0"
tv_autoretry "1"
tv_chatgroupsize "0"
tv_chattimelimit "8"
tv_debug "0"
tv_delay "10"
tv_delaymapchange "0"
tv_dispatchmode "1"
tv_maxrate "128000"
tv_relayvoice "1"
tv_snapshotrate "16"
tv_timeout "30"
tv_transmitall "1"
gotv.txt 390байт 5 Количество загрузок:
gamemode_armsrace_server.cfg:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 1
mp_freezetime 6
mp_friendlyfire 1
mp_win_panel_display_time 6
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 4
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 10
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 30
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 30
mp_warmuptime 30
mp_weapons_allow_zeus 0
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary ""
mp_t_default_primary ""
gamemode_armsrace_server.txt 3,87К 5 Количество загрузок:
gamemode_casual_server.cfg:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 10000
mp_maxrounds 15
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 3
mp_roundtime_hostage 2
mp_roundtime_defuse 3
mp_solid_teammates 0
mp_startmoney 1000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 30
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
gamemode_casual_server.txt 4,02К 24 Количество загрузок:
gamemode_competitive_server.cfg:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -3300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3250
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_deathcam_skippable 1
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 15
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 30
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2
mp_roundtime_hostage 2
mp_roundtime_defuse 2
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 120
mp_weapons_allow_zeus 0
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
// CS:GO CW CFG
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
sv_accelerate 5.6
sv_allow_votes 0
sv_allow_wait_command 0
sv_alltalk 0
sv_alternateticks 0
sv_cheats 0
sv_consistency 0
sv_contact 0
sv_dc_friends_reqd 0
sv_deadtalk 0
sv_forcepreload 0
sv_friction 4.8
sv_full_alltalk 0
sv_gameinstructor_disable 1
sv_maxcmdrate 128
sv_maxrate 0
sv_mincmdrate 30
sv_minrate 20000
sv_pausable 1
sv_pure_kick_clients 1
sv_pure_trace 0
sv_voiceenable 1
mp_afterroundmoney 0
mp_autokick 0
mp_autoteambalance 0
mp_buytime 15
mp_c4timer 35
mp_death_drop_defuser 1
mp_death_drop_grenade 2
mp_death_drop_gun 1
mp_defuser_allocation 0
mp_do_warmup_period 1
mp_force_pick_time 160
mp_freezetime 12
mp_halftime_duration 15
mp_join_grace_time 30
mp_limitteams 0
mp_match_can_clinch 0
mp_match_end_restart 1
mp_maxmoney 16000
mp_playercashawards 1
mp_playerid 0
mp_playerid_delay 0.5
mp_playerid_hold 0.25
mp_round_restart_delay 5
mp_roundtime 1.75
mp_roundtime_defuse 1.75
mp_startmoney 800
mp_teamcashawards 1
mp_tkpunish 0
mp_warmuptime 1
mp_win_panel_display_time 15
mp_solid_teammates 1
mp_free_armor 0
mp_weapons_allow_zeus 1
mp_halftime 1
mp_logdetail 3
sv_damage_print_enable 0
sv_pure 1
sv_clockcorrection_msecs 15
sv_kick_players_with_cooldown 0
sv_kick_ban_duration 0
sv_competitive_minspec 1
bot_quota 0
sv_steamgroup_exclusive 0
sv_competitive_official_5v5 1
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000
mp_playerid_delay 0.5
mp_friendlyfire 1
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0.33
ff_damage_reduction_other 0.4
ff_damage_reduction_grenade_self 1
mp_maxrounds 30
mp_timelimit 0
mp_forcecamera 1
sv_ignoregrenaderadio 0
mp_molotovusedelay 0
spec_freeze_time 5.0
spec_freeze_panel_extended_time 0
sv_broadcast_ugc_downloads 1
alias rr "mp_restartgame 1"
alias "dust2" "host_workshop_map 125488374"
alias "nuke" "host_workshop_map 125498553"
alias "inferno" "host_workshop_map 125499116"
alias "train" "host_workshop_map 125498231"
alias "tuscan" "host_workshop_map 126334199"
alias "nuke_ve" "host_workshop_map 125670577"
alias "mirage" "host_workshop_map 123769103"
alias "mill" "host_workshop_map 125620805"
alias "cache" "host_workshop_map 125670041"
alias "aim_map" "host_workshop_map 122443683"
alias "nuke_old" "host_workshop_map 125639140"
alias "deagle7k" "host_workshop_map 125621707"
alias "awp_india" "host_workshop_map 125610094"
alias "prodigy" "host_workshop_map 125658089"
alias "training_aim" "host_workshop_map 125650274"
alias "head2k" "host_workshop_map 124891030"
alias "mansion" "host_workshop_map 129705456"
alias "ak-colt" "host_workshop_map 132283032"
alias "aimheadshots" "host_wokrshop_map 125766698"
alias "aim_sk" "host_workshop_map 125644872"
alias wt0 "wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait"
alias wt1 "wt0;wt0;wt0;wt0;wt0;wt0;wt0;wt0;wt0;wt0"
alias wt2 "wt1;wt1"
alias wt3 "wt1;wt1;wt1;wt1"
alias mr12 "mp_startmoney 800;mp_timelimit 0;mp_roundtime 1.75;mp_roundtime_defuse 1.75;mp_freezetime 10;mp_maxrounds 30;mp_friendlyfire 1"
alias s "say *** Game Going Live - 3rs ***;mr12;wt3;mp_restartgame 1;wt3;wt3;mp_restartgame 1;wt3;wt3;mp_restartgame 1;wt3;mp_friendlyfire 1;say *** LIVE - GL HF ***;say *** Please visit www.MyArena.ru ***"
alias w "say *** Warmup enabled;wt1;say *** Game is NOT Live!;wt1;mp_freezetime 0;mp_startmoney 16000;mp_restartgame 1;wt1;wt0;mp_maxrounds 100;mp_friendlyfire 0;say *** Game is OFF, this is warmup! ***"
alias o "say *** OverTime Round - 3rs ***;mp_startmoney 10000;wt3;mp_restartgame 1;wt3;wt3;mp_restartgame 1;wt3;wt3;mp_restartgame 1;wt3;say *** OverTime - GL HF ***;say *** Please visit www.MyArena.ru ***"
alias k "say *** Knife Round - 3rs ***;mp_freezetime 2;mp_roundtime_defuse 2;mp_startmoney 800;wt3;mp_restartgame 1;wt3;wt3;mp_restartgame 1;wt3;wt3;sv_restartround 1;wt3;say *** Knife - GL HF ***;"say *** Check out http://www.MyArena.ru ***"
alias br "say *** B-rush enabled;wt1;say *** Game is NOT Live!;wt1;mp_friendlyfire 0;mp_maxrounds 0;mp_restartgame 1;mp_freezetime 1;mp_startmoney 800;mp_restartgame 1;wt1;wt0;say *** Game is OFF, this is B-rush! ***"
say "MyArena.ru CFG loaded"
gamemode_competitive_server.txt 8,93К 13 Количество загрузок:
gamemode_deathmatch_server.cfg:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.0
ff_damage_reduction_grenade 0.0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 1
mp_buy_during_immunity 1
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 1
mp_freezetime 0
mp_friendlyfire 1
mp_win_panel_display_time 6
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 0
mp_ggtr_bomb_detonation_bonus 0
mp_ggtr_bomb_pts_for_flash 0
mp_ggtr_bomb_pts_for_he 0
mp_ggtr_bomb_pts_for_molotov 0
mp_ggtr_bomb_pts_for_upgrade 0
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 0
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 10
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 10
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 10
mp_warmuptime 20
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
tv_delay 30
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_buy_allow_grenades 0
gamemode_deathmatch_server.txt 3,99К 5 Количество загрузок:
gamemode_demolition_server.cfg:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 6
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 0
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 3 // Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he 2 // Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov 4 // Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade 1 // Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay 1
mp_ggtr_end_round_kill_bonus 0 // Number of bonus points to award the team when a knife kill ends the last round
mp_ggtr_halftime_delay 10.0 // Number of seconds to delay during half-time
mp_ggtr_last_weapon_kill_ends_half 0 // End the half and give a team round point when a player makes a kill using the final weapon
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 20
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 1.5
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 0
mp_warmuptime 30
mp_weapons_allow_zeus 0
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 0
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary ""
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
gamemode_demolition_server.txt 4,4К 4 Количество загрузок:
gamemode_training_server.cfg:
// For offline games, bot_difficulty and bot_quota are specified in the botDifficulty section later in this file.
bot_quota_mode fill
bot_defer_to_human_items 1
bot_defer_to_human_goals 0
bot_chatter normal
bot_difficulty 1
// bot_quota is ommited here because the map's min/max players determine's it's value.
mp_friendlyfire 0
mp_win_panel_display_time 3
ff_damage_reduction_grenade 0
ff_damage_reduction_bullets 0
ff_damage_reduction_other 0
ff_damage_reduction_grenade_self 0
mp_startmoney 0
mp_maxmoney 0
mp_afterroundmoney 0
mp_playercashawards 0
mp_teamcashawards 0
mp_timelimit 0
mp_roundtime 0
mp_freezetime 0
mp_buytime 0
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_defuser_allocation 0
sv_ignoregrenaderadio 0
sv_deadtalk 0
sv_allow_votes 0 // No voting allowed in this mode
sv_arms_race_vote_to_restart_disallowed_after 0
// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_elimination_bomb_map 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_rescued_hostage 0
cash_team_hostage_alive 0
cash_team_planted_bomb_but_defused 0
cash_team_hostage_interaction 0
cash_player_killed_teammate 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_bomb_planted 0
cash_player_bomb_defused 0
cash_player_rescued_hostage 0
cash_player_interact_with_hostage 0
cash_player_damage_hostage 0
cash_player_killed_hostage 0
// gungame tr defaults (not used in this mode)
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_halftime_delay 0.0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_last_weapon_kill_ends_half 0
// gungame progressive defaults (not used in this mode)
mp_respawn_immunitytime 0
mp_ggprogressive_round_restart_delay 15
// required defaults
mp_weapons_allow_zeus 0
mp_solid_teammates 0
mp_free_armor 1
mp_maxrounds 10
mp_halftime 0
mp_death_drop_gun 0
mp_death_drop_grenade 0
mp_death_drop_defuser 0
mp_molotovusedelay 0
sv_alltalk 0
mp_force_pick_time 15
bot_autodifficulty_threshold_low -2.0
bot_autodifficulty_threshold_high 0.0
spec_freeze_time 5.0
spec_freeze_panel_extended_time 0
mp_match_can_clinch 0
tv_delay 30
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee ""
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee ""
mp_t_default_secondary ""
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
gamemode_training_server.txt 3,33К 6 Количество загрузок:
gamemode_custom_server.cfg:
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.1
ff_damage_reduction_grenade 0.4
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 1
mp_freezetime 0
mp_friendlyfire 1
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 0
mp_ggtr_bomb_detonation_bonus 0
mp_ggtr_bomb_pts_for_flash 0
mp_ggtr_bomb_pts_for_he 0
mp_ggtr_bomb_pts_for_molotov 0
mp_ggtr_bomb_pts_for_upgrade 0
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 0
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 6
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 10
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 10
mp_warmuptime 20
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 1
mp_display_kill_assists 1
gamemode_custom_server.txt 3,53К 7 Количество загрузок:
;D