Здравствуйте, у меня на сервере стоит только only mirage и в конце матча по идеи карта должна рестартится, но этого не происходит. Она просто зависает и всё. В server.cfg и в gamemode_casual_server.cfg прописаны следующие команды
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bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freeze 2
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 3
mp_roundtime_hostage 2
mp_roundtime_defuse 2.45 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 0
mp_startmoney 16000
mp_teamcashawards 1
mp_timelimit 60
mp_warmuptime 0
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 0 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 1
sv_alltalk 1
sv_deadtalk 0
sv_talk_enemy_dead 1
sv_talk_enemy_living 0
sv_full_alltalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_usp_silencer
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_ct_default_primary
mp_t_default_primary
mp_endmatch_votenextleveltime 0 // длительность голосования за следую карту (в секундах);
mp_endmatch_votenextmap 0 // включить встроенное голосование за следующую карту;
mp_endmatch_votenextmap_keepcurrent 1 // добавить в голосование текущую карту;
mp_match_end_changelevel 1 // отключить автоматическую смену карты без голосования;
sv_occlude_players 1
occlusion_test_async 1
spec_replay_enable 1
mp_round_restart_delay 10 // need more time for replay
sv_allow_votes 0
mp_endmatch_votenextmap 0
sv_vote_issue_nextlevel_allowed 0 // отключить возможность досрочного голосования за следующую карту из меню ESC;
sv_vote_issue_changelevel_allowed 0 // отключить возможность досрочной смены текущей карты из меню ESC.
mp_match_end_restart 0
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freeze 2
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 3
mp_roundtime_hostage 2
mp_roundtime_defuse 2.45 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 0
mp_startmoney 16000
mp_teamcashawards 1
mp_timelimit 60
mp_warmuptime 0
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 0 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 1
sv_alltalk 1
sv_deadtalk 0
sv_talk_enemy_dead 1
sv_talk_enemy_living 0
sv_full_alltalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_usp_silencer
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_ct_default_primary
mp_t_default_primary
mp_endmatch_votenextleveltime 0 // длительность голосования за следую карту (в секундах);
mp_endmatch_votenextmap 0 // включить встроенное голосование за следующую карту;
mp_endmatch_votenextmap_keepcurrent 1 // добавить в голосование текущую карту;
mp_match_end_changelevel 1 // отключить автоматическую смену карты без голосования;
sv_occlude_players 1
occlusion_test_async 1
spec_replay_enable 1
mp_round_restart_delay 10 // need more time for replay
sv_allow_votes 0
mp_endmatch_votenextmap 0
sv_vote_issue_nextlevel_allowed 0 // отключить возможность досрочного голосования за следующую карту из меню ESC;
sv_vote_issue_changelevel_allowed 0 // отключить возможность досрочной смены текущей карты из меню ESC.
mp_match_end_restart 0