настройка под AWP DM
как убрать из чата все команды?
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вроде выставил чтоб был нож и авп
deathmatch.ini
Скрытый текст
"Deathmatch Config"
{
"Options"
{
// Enable Deathmatch.
// --
// Default: yes
"dm_enabled" "yes"
// Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
// --
// Default: no
"dm_enable_valve_deathmatch" "no"
// Display a message saying that your server is running Deathmatch.
// --
// Default: yes
"dm_welcomemsg" "no"
// Free for all mode.
// --
// Default: no
"dm_free_for_all" "no"
// Hides the radar from players.
// --
// Default: no
"dm_hide_radar" "no"
// Display a panel showing health of the victim.
// --
// Default: "no"
"dm_display_panel" "no"
// Display a panel showing damage done to a player.
// Requires dm_display_panel set to 1.
// --
// Default: "no"
"dm_display_panel_damage" "no"
// Enable the sounds of bodyshots.
// --
// Default: yes
"dm_sounds_bodyshots" "yes"
// Enable the sounds of headshots.
// --
// Default: yes
"dm_sounds_headshots" "yes"
// Headshot only mode.
// --
// Default: no
"dm_headshot_only" "no"
// Enable clients to have their own personal headshot only mode.
// --
// Default: yes
"dm_headshot_only_allow_client" "yes"
// Enable world damage during headshot only mode.
// --
// Default: no
"dm_headshot_only_allow_world" "no"
// Enable knife damage during headshot only mode.
// --
// Default: no
"dm_headshot_only_allow_knife" "no"
// Enable taser damage during headshot only mode.
// --
// Default: no
"dm_headshot_only_allow_taser" "no"
// Enable grenade damage during headshot only mode.
// --
// Default: no
"dm_headshot_only_allow_nade" "no"
// Remove objectives (disables bomb sites, and removes c4 and hostages).
// --
// Default: yes
"dm_remove_objectives" "yes"
// Enable respawning.
// --
// Default: yes
"dm_respawning" "yes"
// Respawn time.
// --
// Default: 1.0
"dm_respawn_time" "1.0"
// Gun menu mode.
// 1) Enabled.
// 2) Primary weapons only.
// 3) Secondary weapons only.
// 4) Random weapons only.
// 5) Disabled.
// --
// Default: 1
"dm_gun_menu_mode" "2"
// Enable line of sight spawning. If enabled, players will be spawned at
// a point where they cannot see enemies, and enemies cannot see them.
// --
// Default: yes
"dm_los_spawning" "yes"
// Maximum number of attempts to find a suitable line of sight spawn point.
// --
// Default: 10
"dm_los_attempts" "10"
// Minimum distance from enemies at which a player can spawn.
// --
// Default: 0.0
"dm_spawn_distance" "0.0"
// Spawn protection time.
// --
// Default: 1.0
"dm_spawn_protection_time" "1.0"
// When players can receive weapons. 1) On respawn. 2) Immediately.
// --
// Default: 1
"dm_loadout_style" "1"
// Enable fast weapon equipping.
// --
// Default: no
"dm_fast_equip" "no"
// Knives do NO damage to players.
// --
// Default: no
"dm_no_knife_damage" "no"
// Remove ground weapons.
// --
// Default: yes
"dm_remove_weapons" "yes"
// Replenish ammo when weapon is empty.
// --
// Default: yes
"dm_replenish_ammo_empty" "yes"
// Replenish ammo on reload action.
// --
// Default: no
"dm_replenish_ammo_reload" "no"
// Replenish ammo clip on kill.
// --
// Default: yes
"dm_replenish_ammo_kill" "yes"
// Replenish type. 1) Clip only. 2) Reserve only. 3) Both.
// --
// Default: 2
"dm_replenish_ammo_type" "2"
// Unlimited player grenades.
// --
// Default: no
"dm_replenish_grenade" "no"
// Unlimited hegrenades.
// --
// Default: no
"dm_replenish_hegrenade" "no"
// Give players their grenade back on successful kill.
// --
// Default: no
"dm_replenish_grenade_kill" "no"
// Disable grenade messages.
// --
// Default: yes
"dm_nade_messages" "yes"
// Disable cash award messages.
// --
// Default: yes
"dm_cash_messages" "yes"
// Spawn Health Points (HP).
// --
// Default: 100
"dm_hp_start" "100"
// Maximum Health Points (HP).
// --
// Default: 100
"dm_hp_max" "100"
// Health Points (HP) per kill.
// --
// Default: 5
"dm_hp_kill" "5"
// Health Points (HP) per headshot kill.
// --
// Default: 10
"dm_hp_headshot" "10"
// Health Points (HP) per knife kill.
// --
// Default: 50
"dm_hp_knife" "50"
// Health Points (HP) per nade kill.
// --
// Default: 30
"dm_hp_nade" "30"
// Display HP messages.
// --
// Default: yes
"dm_hp_messages" "no"
// Maximum Armor Points (AP).
// --
// Default: 100
"dm_ap_max" "100"
// Armor Points (AP) per kill.
// --
// Default: 5
"dm_ap_kill" "5"
// Armor Points (AP) per headshot kill.
// --
// Default: 10
"dm_ap_headshot" "10"
// Armor Points (AP) per knife kill.
// --
// Default: 50
"dm_ap_knife" "50"
// Armor Points (AP) per nade kill.
// --
// Default: 30
"dm_ap_nade" "30"
// Display AP messages.
// --
// Default: yes
"dm_ap_messages" "no"
}
"Weapons"
{
"Primary"
{
// Weapon // Limit
"weapon_ak47" "0"
"weapon_m4a1" "0"
"weapon_m4a1_silencer" "0"
"weapon_awp" "-1"
"weapon_p90" "0"
"weapon_sg556" "0"
"weapon_aug" "0"
"weapon_galilar" "0"
"weapon_famas" "0"
"weapon_ssg08" "0"
"weapon_g3sg1" "0"
"weapon_scar20" "0"
"weapon_m249" "0"
"weapon_negev" "0"
"weapon_nova" "0"
"weapon_xm1014" "0"
"weapon_sawedoff" "0"
"weapon_mag7" "0"
"weapon_mac10" "0"
"weapon_mp9" "0"
"weapon_mp7" "0"
"weapon_ump45" "0"
"weapon_bizon" "0"
"random" "0"
}
"Secondary"
{
// Weapon // Limit
"weapon_glock" "0"
"weapon_p250" "0"
"weapon_cz75a" "0"
"weapon_usp_silencer" "0"
"weapon_fiveseven" "0"
"weapon_deagle" "0"
"weapon_revolver" "0"
"weapon_elite" "0"
"weapon_tec9" "0"
"weapon_hkp2000" "0"
"random" "0"
}
"Misc"
{
"armor (chest)" "no"
"armor (full)" "yes"
"zeus" "no"
}
"Grenades"
{
"incendiary" "0"
"molotov" "0"
"decoy" "0"
"flashbang" "0"
"he" "0"
"smoke" "0"
"tactical" "0"
}
"TeamSkins"
{
// Weapon // Team
"weapon_ak47" "T"
"weapon_m4a1" "CT"
"weapon_m4a1_silencer" "CT"
"weapon_sg556" "T"
"weapon_aug" "CT"
"weapon_galilar" "T"
"weapon_famas" "CT"
"weapon_g3sg1" "T"
"weapon_scar20" "CT"
"weapon_sawedoff" "T"
"weapon_mag7" "CT"
"weapon_mac10" "T"
"weapon_mp9" "CT"
"weapon_mp7" "CT"
"weapon_glock" "T"
"weapon_usp_silencer" "CT"
"weapon_fiveseven" "CT"
"weapon_tec9" "T"
"weapon_hkp2000" "CT"
}
}
}
{
"Options"
{
// Enable Deathmatch.
// --
// Default: yes
"dm_enabled" "yes"
// Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
// --
// Default: no
"dm_enable_valve_deathmatch" "no"
// Display a message saying that your server is running Deathmatch.
// --
// Default: yes
"dm_welcomemsg" "no"
// Free for all mode.
// --
// Default: no
"dm_free_for_all" "no"
// Hides the radar from players.
// --
// Default: no
"dm_hide_radar" "no"
// Display a panel showing health of the victim.
// --
// Default: "no"
"dm_display_panel" "no"
// Display a panel showing damage done to a player.
// Requires dm_display_panel set to 1.
// --
// Default: "no"
"dm_display_panel_damage" "no"
// Enable the sounds of bodyshots.
// --
// Default: yes
"dm_sounds_bodyshots" "yes"
// Enable the sounds of headshots.
// --
// Default: yes
"dm_sounds_headshots" "yes"
// Headshot only mode.
// --
// Default: no
"dm_headshot_only" "no"
// Enable clients to have their own personal headshot only mode.
// --
// Default: yes
"dm_headshot_only_allow_client" "yes"
// Enable world damage during headshot only mode.
// --
// Default: no
"dm_headshot_only_allow_world" "no"
// Enable knife damage during headshot only mode.
// --
// Default: no
"dm_headshot_only_allow_knife" "no"
// Enable taser damage during headshot only mode.
// --
// Default: no
"dm_headshot_only_allow_taser" "no"
// Enable grenade damage during headshot only mode.
// --
// Default: no
"dm_headshot_only_allow_nade" "no"
// Remove objectives (disables bomb sites, and removes c4 and hostages).
// --
// Default: yes
"dm_remove_objectives" "yes"
// Enable respawning.
// --
// Default: yes
"dm_respawning" "yes"
// Respawn time.
// --
// Default: 1.0
"dm_respawn_time" "1.0"
// Gun menu mode.
// 1) Enabled.
// 2) Primary weapons only.
// 3) Secondary weapons only.
// 4) Random weapons only.
// 5) Disabled.
// --
// Default: 1
"dm_gun_menu_mode" "2"
// Enable line of sight spawning. If enabled, players will be spawned at
// a point where they cannot see enemies, and enemies cannot see them.
// --
// Default: yes
"dm_los_spawning" "yes"
// Maximum number of attempts to find a suitable line of sight spawn point.
// --
// Default: 10
"dm_los_attempts" "10"
// Minimum distance from enemies at which a player can spawn.
// --
// Default: 0.0
"dm_spawn_distance" "0.0"
// Spawn protection time.
// --
// Default: 1.0
"dm_spawn_protection_time" "1.0"
// When players can receive weapons. 1) On respawn. 2) Immediately.
// --
// Default: 1
"dm_loadout_style" "1"
// Enable fast weapon equipping.
// --
// Default: no
"dm_fast_equip" "no"
// Knives do NO damage to players.
// --
// Default: no
"dm_no_knife_damage" "no"
// Remove ground weapons.
// --
// Default: yes
"dm_remove_weapons" "yes"
// Replenish ammo when weapon is empty.
// --
// Default: yes
"dm_replenish_ammo_empty" "yes"
// Replenish ammo on reload action.
// --
// Default: no
"dm_replenish_ammo_reload" "no"
// Replenish ammo clip on kill.
// --
// Default: yes
"dm_replenish_ammo_kill" "yes"
// Replenish type. 1) Clip only. 2) Reserve only. 3) Both.
// --
// Default: 2
"dm_replenish_ammo_type" "2"
// Unlimited player grenades.
// --
// Default: no
"dm_replenish_grenade" "no"
// Unlimited hegrenades.
// --
// Default: no
"dm_replenish_hegrenade" "no"
// Give players their grenade back on successful kill.
// --
// Default: no
"dm_replenish_grenade_kill" "no"
// Disable grenade messages.
// --
// Default: yes
"dm_nade_messages" "yes"
// Disable cash award messages.
// --
// Default: yes
"dm_cash_messages" "yes"
// Spawn Health Points (HP).
// --
// Default: 100
"dm_hp_start" "100"
// Maximum Health Points (HP).
// --
// Default: 100
"dm_hp_max" "100"
// Health Points (HP) per kill.
// --
// Default: 5
"dm_hp_kill" "5"
// Health Points (HP) per headshot kill.
// --
// Default: 10
"dm_hp_headshot" "10"
// Health Points (HP) per knife kill.
// --
// Default: 50
"dm_hp_knife" "50"
// Health Points (HP) per nade kill.
// --
// Default: 30
"dm_hp_nade" "30"
// Display HP messages.
// --
// Default: yes
"dm_hp_messages" "no"
// Maximum Armor Points (AP).
// --
// Default: 100
"dm_ap_max" "100"
// Armor Points (AP) per kill.
// --
// Default: 5
"dm_ap_kill" "5"
// Armor Points (AP) per headshot kill.
// --
// Default: 10
"dm_ap_headshot" "10"
// Armor Points (AP) per knife kill.
// --
// Default: 50
"dm_ap_knife" "50"
// Armor Points (AP) per nade kill.
// --
// Default: 30
"dm_ap_nade" "30"
// Display AP messages.
// --
// Default: yes
"dm_ap_messages" "no"
}
"Weapons"
{
"Primary"
{
// Weapon // Limit
"weapon_ak47" "0"
"weapon_m4a1" "0"
"weapon_m4a1_silencer" "0"
"weapon_awp" "-1"
"weapon_p90" "0"
"weapon_sg556" "0"
"weapon_aug" "0"
"weapon_galilar" "0"
"weapon_famas" "0"
"weapon_ssg08" "0"
"weapon_g3sg1" "0"
"weapon_scar20" "0"
"weapon_m249" "0"
"weapon_negev" "0"
"weapon_nova" "0"
"weapon_xm1014" "0"
"weapon_sawedoff" "0"
"weapon_mag7" "0"
"weapon_mac10" "0"
"weapon_mp9" "0"
"weapon_mp7" "0"
"weapon_ump45" "0"
"weapon_bizon" "0"
"random" "0"
}
"Secondary"
{
// Weapon // Limit
"weapon_glock" "0"
"weapon_p250" "0"
"weapon_cz75a" "0"
"weapon_usp_silencer" "0"
"weapon_fiveseven" "0"
"weapon_deagle" "0"
"weapon_revolver" "0"
"weapon_elite" "0"
"weapon_tec9" "0"
"weapon_hkp2000" "0"
"random" "0"
}
"Misc"
{
"armor (chest)" "no"
"armor (full)" "yes"
"zeus" "no"
}
"Grenades"
{
"incendiary" "0"
"molotov" "0"
"decoy" "0"
"flashbang" "0"
"he" "0"
"smoke" "0"
"tactical" "0"
}
"TeamSkins"
{
// Weapon // Team
"weapon_ak47" "T"
"weapon_m4a1" "CT"
"weapon_m4a1_silencer" "CT"
"weapon_sg556" "T"
"weapon_aug" "CT"
"weapon_galilar" "T"
"weapon_famas" "CT"
"weapon_g3sg1" "T"
"weapon_scar20" "CT"
"weapon_sawedoff" "T"
"weapon_mag7" "CT"
"weapon_mac10" "T"
"weapon_mp9" "CT"
"weapon_mp7" "CT"
"weapon_glock" "T"
"weapon_usp_silencer" "CT"
"weapon_fiveseven" "CT"
"weapon_tec9" "T"
"weapon_hkp2000" "CT"
}
}
}
может есть конфиг у кого?