Ребят помогите сделать так чтоб все звуки кешировались
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "[amxmodx.inc] precache_sound"
#define VERSION "1.0"
#define AUTHOR "Admin"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /sound","sound")
}
public plugin_precache(){
precache_sound("zh/all/fall1.wav" )
precache_sound("zh/clasic/die_01111.wav" )
precache_sound("zh/all/miss_slash_0111111.wav" )
precache_sound("zh/all/miss_slash_02.wav" )
precache_sound("zh/all/miss_wall_01.wav" )
precache_sound("zh/all/miss_wall_0222.wav" )
precache_sound("zombie_plague/bos93_zombie/fast/hit_normal_01.wav" )
precache_sound("zh/fast/hit_normal_02222.wav" )
precache_sound("zh/fast/hit_norm_01.wav" )
precache_sound("zh/clasic/idle_011111.wav" )
precache_sound("zh/clasic/idle_011111.wav" )
precache_sound("zh/all/zombie_madness.wav" )
precache_sound("zh/all/zombie_burn1111.wav" )
precache_sound("zh/all/zombie_burn22.wav" )
precache_sound("zh/clasic/infect_01.wav" )
precache_sound("zh/clasic/infect02.wav" );
precache_sound("zh/clasic/pain_011.wav" );
precache_sound("zh/clasic/painn_0211.wav" );
precache_sound("zh/clasic/painn_031111.wav" );
precache_sound("zh/clasic/die_033333.wav" );
precache_sound("zombie_plague/bos93_zombie/fast/hit_normal_01.wav" );
precache_sound("zh/fast/hit_normal_02222.wav" );
precache_sound("zh/fast/hit_norm_01.wav" );
precache_sound("zh/clasic/idle_011111.wav" );
precache_sound("zh/clasic/idle_011111.wav" );
precache_sound("zh/fast/infect01.wav" );
precache_sound("zh/fast/infect2.wav" );
precache_sound("zh/fast/painnnnnnnn01.wav" );
precache_sound("zh/fast/painnnnn02.wav" );
precache_sound("zh/fast/dieeeee01.wav" );
precache_sound("zh/fast/dieeeee02.wav" );
precache_sound("zh/fast/hit_norm_01.wav" );
precache_sound("zh/fast/hit_normal_02222.wav" );
precache_sound("zh/fast/hit_norm_01.wav" );
precache_sound("zh/fast/idleeeee01.wav" );
precache_sound("zh/fast/idleeeee02.wav" );
precache_sound("zh/fast/idleeeee01.wav" );
precache_sound("zh/fast/idleeeee02.wav" );
precache_sound("zh/fast/burnnnn01.wav" );
precache_sound("zh/fast/burnnnn02.wav" );
precache_sound("zh/healer/infectttt01.wav" );
precache_sound("zh/healer/infecttt02.wav" );
precache_sound("zh/healer/painnnnnnn01.wav" );
precache_sound("zh/healer/painnnnnnnnnn02.wav" );
precache_sound("zh/healer/dieeeeeeeeee01.wav" );
precache_sound("zh/healer/dieeeeeeeeeeeeeeee02.wav" );
precache_sound("zh/healer/miss_slash_011111.wav" );
precache_sound("zh/healer/miss_sla02.wav" );
precache_sound("zh/healer/miss_wa01.wav" );
precache_sound("zh/healer/miss_wall_02222.wav" );
precache_sound("zh/big/hit_normal_0111.wav" );
precache_sound("zh/big/hit_normal02.wav" );
precache_sound("zh/healer/hit_stab_011.wav" );
precache_sound("zh/healer/idle_011111.wav" );
precache_sound("zh/healer/idle_02222.wav" );
precache_sound("zh/healer/idle_011111.wav" );
precache_sound("zh/healer/idle_02222.wav" );
precache_sound("zh/big/infect_0111.wav" );
precache_sound("zh/big/infect_022222.wav" );
precache_sound("zh/big/pain_01111111.wav" );
precache_sound("zh/big/pain_0222222.wav" );
precache_sound("zh/big/pain_033333333.wav" );
precache_sound("zh/big/pain_04444444.wav" );
precache_sound("zh/big/die_01111111111.wav" );
precache_sound("zh/big/die_02222222222.wav" );
precache_sound("zh/big/die_03333333.wav" );
precache_sound("zh/big/die_0444444444.wav" );
precache_sound("zh/big/miss_slash_1.wav" );
precache_sound("zh/big/miss_slash2.wav" );
precache_sound("zh/big/miss_wall_011111.wav" );
precache_sound("zh/big/miss_wall_0222222.wav" );
precache_sound("zh/big/hit_normal_0111.wav" );
precache_sound("zh/big/hit_normal02.wav" );
precache_sound("zh/big/hit_stab_01111111.wav" );
precache_sound("zh/big/hit_stab_02222.wav" );
precache_sound("zh/big/idle_011111111.wav" );
precache_sound("zh/big/idle_02222222.wav" );
precache_sound("zh/big/burn_0111111111.wav" );
precache_sound("zh/big/burn_0222222.wav" );
precache_sound("zh/big/burn_033333.wav" );
precache_sound("zh/shaman/infect_011.wav" );
precache_sound("zh/shaman/infect_022222.wav" );
precache_sound("zh/healer/painnnnnnn01.wav" );
precache_sound("zh/healer/painnnnnnnnnn02.wav" );
precache_sound("zh/clasic/die_033333.wav" );
precache_sound("zh/fast/hit_norm_01.wav" );
precache_sound("zh/fast/hit_normal_02222.wav" );
precache_sound("zh/healer/hit_stab_011.wav" );
precache_sound("zh/hanter/idle_0111.wav" );
precache_sound("zh/hanter/idle_0111.wav" );
precache_sound("zh/hanter/infect01.wav" );
precache_sound("zh/hanter/infect_0222.wav" );
precache_sound("zh/hanter/pain_011111.wav" );
precache_sound("zh/hanter/pain_02222.wav" );
precache_sound("zh/hanter/die_01111111.wav" );
precache_sound("zh/hanter/die_02222.wav" );
precache_sound("zh/fast/hit_norm_01.wav" );
precache_sound("zh/fast/hit_normal_02222.wav" );
precache_sound("zh/fast/hit_norm_01.wav" );
precache_sound("zh/hanter/idle_0111.wav" );
precache_sound("zh/hanter/idle_0111.wav" );
precache_sound("zh/hanter/infect01.wav" );
precache_sound("zh/hanter/infect_0222.wav" );
precache_sound("zombie_plague/bos93_zombie/nemesis/nemesis_pain_01.wav" );
precache_sound("zombie_plague/bos93_zombie/nemesis/nemesis_pain_02.wav" );
precache_sound("zh/hanter/die_01111111.wav" );
precache_sound("zh/big/miss_slash_1.wav" );
precache_sound("zh/big/miss_slash2.wav" );
precache_sound("zh/healer/miss_wa01.wav" );
precache_sound("zh/healer/miss_wall_02222.wav" );
precache_sound("zh/nemesis/nem_att01.wav" );
precache_sound("zh/nemesis/nem_att_02.wav" );
precache_sound("zh/nemesis/i.wav" );
precache_sound("zh/nemesis/i.wav" );
}
public sound(id){
emit_sound(id,0,"zh/all/fall1.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/clasic/die_01111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/all/miss_slash_0111111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/all/miss_slash_02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/all/miss_wall_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/all/miss_wall_0222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zombie_plague/bos93_zombie/fast/hit_normal_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/fast/hit_normal_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/fast/hit_norm_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/clasic/idle_011111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/clasic/idle_011111.wav",1.0, 1.0, 0, 100 );
emit_sound(id,0,"zh/all/zombie_madness.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/all/zombie_burn1111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,0,"zh/all/zombie_burn22.wav",1.0, 1.0, 0, 100 )
emit_sound(id,1,"zh/fast/infect01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,2,"zh/fast/infect2.wav",1.0, 1.0, 0, 100 )
emit_sound(id,3,"zh/fast/painnnnnnnn01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,4,"zh/fast/painnnnn02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,5,"zh/fast/dieeeee01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,6,"zh/fast/dieeeee02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,7,"zh/fast/hit_norm_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,8,"zh/fast/hit_normal_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,9,"zh/fast/hit_norm_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,10,"zh/fast/idleeeee01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,26,"zh/fast/idleeeee02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,27,"zh/fast/burnnnn01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,28,"zh/fast/burnnnn02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,29,"zh/healer/infectttt01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,30,"zh/healer/infecttt02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,31,"zh/healer/painnnnnnn01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,32,"zh/healer/painnnnnnnnnn02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,33,"zh/healer/dieeeeeeeeee01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,34,"zh/healer/dieeeeeeeeeeeeeeee02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,35,"zh/healer/miss_slash_011111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,36,"zh/healer/miss_sla02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,37,"zh/healer/miss_wa01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,38,"zh/healer/miss_wall_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,39,"zh/big/hit_normal_0111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,40,"zh/big/hit_normal02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,41,"zh/healer/hit_stab_011.wav",1.0, 1.0, 0, 100 )
emit_sound(id,42,"zh/healer/idle_011111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,43,"zh/healer/idle_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,44,"zh/healer/idle_011111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,45,"zh/healer/idle_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,46,"zh/big/infect_0111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,47,"zh/big/infect_022222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,48,"zh/big/pain_01111111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,49,"zh/big/pain_0222222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,50,"zh/big/pain_033333333.wav",1.0, 1.0, 0, 100 )
emit_sound(id,51,"zh/big/pain_04444444.wav",1.0, 1.0, 0, 100 )
emit_sound(id,52,"zh/big/die_01111111111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,53,"zh/big/miss_slash_1.wav",1.0, 1.0, 0, 100 )
emit_sound(id,54,"zh/big/miss_slash2.wav",1.0, 1.0, 0, 100 )
emit_sound(id,55,"zh/big/miss_wall_011111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,56,"zh/big/miss_wall_0222222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,57,"zh/big/hit_normal_0111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,58,"zh/big/hit_normal02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,59,"zh/big/hit_stab_01111111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,60,"zh/big/hit_stab_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,61,"zh/big/idle_011111111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,62,"zh/big/idle_02222222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,63,"zh/big/burn_0111111111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,64,"zh/big/burn_0222222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,65,"zh/big/burn_033333.wav",1.0, 1.0, 0, 100 )
emit_sound(id,66,"zh/shaman/infect_011.wav",1.0, 1.0, 0, 100 )
emit_sound(id,67,"zh/shaman/infect_022222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,68,"zh/healer/painnnnnnn01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,69,"zh/healer/painnnnnnnnnn02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,70,"zh/clasic/die_033333.wav",1.0, 1.0, 0, 100 )
emit_sound(id,71,"zh/fast/hit_norm_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,72,"zh/fast/hit_normal_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,73,"zh/healer/hit_stab_011.wav",1.0, 1.0, 0, 100 )
emit_sound(id,74,"zh/hanter/idle_0111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,75,"zh/hanter/idle_0111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,76,"zh/hanter/infect01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,77,"zh/hanter/infect_0222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,78,"zh/hanter/pain_011111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,79,"zh/hanter/pain_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,80,"zh/hanter/die_01111111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,81,"zh/hanter/die_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,82,"zh/fast/hit_norm_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,83,"zh/fast/hit_normal_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,84,"zh/fast/hit_norm_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,85,"zh/hanter/idle_0111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,86,"zh/hanter/idle_0111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,87,"zh/hanter/infect01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,88,"zh/hanter/infect_0222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,89,"zombie_plague/bos93_zombie/nemesis/nemesis_pain_01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,90,"zombie_plague/bos93_zombie/nemesis/nemesis_pain_02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,91,"zh/hanter/die_01111111.wav",1.0, 1.0, 0, 100 )
emit_sound(id,92,"zh/big/miss_slash_1.wav",1.0, 1.0, 0, 100 )
emit_sound(id,93,"zh/big/miss_slash2.wav",1.0, 1.0, 0, 100 )
emit_sound(id,94,"zh/healer/miss_wa01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,95,"zh/healer/miss_wall_02222.wav",1.0, 1.0, 0, 100 )
emit_sound(id,96,"zh/nemesis/nem_att01.wav",1.0, 1.0, 0, 100 )
emit_sound(id,97,"zh/nemesis/nem_att_02.wav",1.0, 1.0, 0, 100 )
emit_sound(id,98,"zh/nemesis/i.wav",1.0, 1.0, 0, 100 )
emit_sound(id,99,"zh/nemesis/i.wav",1.0, 1.0, 0, 100 )
emit_sound(id,100,"",1.0, 1.0, 0, 100 );
}
Помогите пожалуйста что надо изменить