float ang[3];
float pos[3];
GetClientAbsAngles(client, ang);
GetClientAbsOrigin(client, pos);
pos[2]+=20.0;
ang[0]=0.0;
int trophy_01=CreateEntityByName("prop_dynamic_override");
DispatchKeyValue(trophy_01, "model", MODEL_TROPHY_);
SetEntProp(trophy_01, Prop_Data, "m_CollisionGroup", 2);
SetEntProp(trophy_01, Prop_Send, "m_nSolidType", 6);
DispatchSpawn(trophy_01);
TeleportEntity(trophy_01, pos, ang, NULL_VECTOR);
DispatchKeyValueFloat(trophy_01, "fademindist", 10000.0);
DispatchKeyValueFloat(trophy_01, "fademaxdist", 20000.0);
DispatchKeyValueFloat(trophy_01, "fadescale", 0.0);
SetEntPropFloat(trophy_01, Prop_Send, "m_flModelScale", 1.0);
SetEntProp(trophy_01, Prop_Send, "m_iGlowType", 3 );
SetEntProp(trophy_01, Prop_Send, "m_nGlowRange", 500 );
SetEntProp(trophy_01, Prop_Send, "m_glowColorOverride", 61184);
g_Trophylife[trophy_01] = 0;
g_TrophyEntIndex[trophy_01] = EntIndexToEntRef(trophy_01);
CreateTimer(1.0, Timer_TrophyLife, EntIndexToEntRef(trophy_01), TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);