#pragma semicolon 1
#include
public OnMapStart()
{
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
PrecacheSound("buttons/weapon_cant_buy.wav", true);
}
public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
new weapon = MaxClients + 1, num;
while((weapon = FindEntityByClassname(weapon, "weapon_g3sg1")) != -1)
{
if(AcceptEntityInput(weapon, "kill")) num++;
}
weapon = MaxClients + 1;
while((weapon = FindEntityByClassname(weapon, "weapon_sg550")) != -1)
{
if(AcceptEntityInput(weapon, "kill")) num++;
}
//if(num) PrintToChatAll("\x04[\x03AntiNOOB\x04] \x01Удалено \x03%i \x01скорострельных винтовок!", num);
}
public Action:CS_OnBuyCommand(client, const String:weapon[])
{
if (0 < client <= MaxClients && IsClientConnected(client) && (!strcmp(weapon, "g3sg1") || !strcmp(weapon, "sg550")))
{
ReplyToCommand(client, "\x07FFFAFA[\x07FF0000CnapmaTM9\x07FFFAFA] \x1%N \x07FF8C00хотел купить \x0732CD32скорострельную винтовку\x07FF8C00! На нашем сервере «скорострелки» \x0732CD32ЗАПРЕЩЕНЫ\x07FF8C00!", client);
EmitSoundToClient (client, "buttons/weapon_cant_buy.wav");
return Plugin_Handled;
}
return Plugin_Continue;
}