Не меняет карту на сервере, хотя проходит голосование, пишет что сменится после окончания раунда, но не меняет.
Плагины:
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[SM] Listing 32 plugins:
01 "Basic Votes" (1.9.0.6241) by AlliedModders LLC
02 "Anti-Flood" (1.9.0.6241) by AlliedModders LLC
03 "Auto !zspawn" (1.0.1) by Darkthrone, Otstrel Team, TigerOx, TechKnow, AlliedModders LLC
04 "Admin Help" (1.9.0.6241) by AlliedModders LLC
05 Disabled: "SMAC L4D2 Exploit Fixes" (0.8.5.1) by SMAC Development Team
06 "SM Unlimited Reserve Ammo" (1.0) by Franc1sco franug
07 "[ZR] CS:GO Grenade Effects" (2.3.1 CSGO fix by Franc1sco franug) by FrozDark (HLModders.ru LLC) and Franc1sco franug
08 "Admin List" (1.2.0) by Fredd and www.MyArena.ru
09 "Basic Ban Commands" (1.9.0.6241) by AlliedModders LLC
10 Disabled: "SMAC HL2:DM Exploit Fixes" (0.8.5.1) by SMAC Development Team
11 "Basic Info Triggers" (1.9.0.6241) by AlliedModders LLC
12 "Fun Votes" (1.9.0.6241) by AlliedModders LLC
13 "Basic Chat" (1.9.0.6241) by AlliedModders LLC
14 "SM File/Folder Downloader and Precacher" (1.4) by SWAT_88
15 "Basic Comm Control" (1.9.0.6241) by AlliedModders LLC
16 "Reserved Slots" (1.9.0.6241) by AlliedModders LLC
17 "Admin File Reader" (1.9.0.6241) by AlliedModders LLC
18 "Player Commands" (1.9.0.6241) by AlliedModders LLC
19 "Dissolve" (1.0.2) by L. Duke and www.MyArena.ru
20 "SM Parachute" (2.5.0) by SWAT_88 and www.MyArena.ru
21 "Client Preferences" (1.9.0.6241) by AlliedModders LLC
22 "Sound Commands" (1.9.0.6241) by AlliedModders LLC
23 "Admin Menu" (1.9.0.6241) by AlliedModders LLC
24 "Reset Score" (1.0.3) by GoDtm666 (www.MyArena.ru)
25 "Zombie:Reloaded" (3.3.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug
26 "SM ZR Force Teams" (1.0) by Franc1sco franug
27 "Basic Commands" (1.9.0.6241) by AlliedModders LLC
28 "Players Votes" (1.5.0) by The Resident, pZv!
29 "Fun Commands" (1.9.0.6241) by AlliedModders LLC
30 "Flashlight" (1.3.63) by Mitch
31 "MapChooser" (1.9.0.6241) by AlliedModders LLC
32 "Rock The Vote" (1.9.0.6241) by AlliedModders LLC
01 "Basic Votes" (1.9.0.6241) by AlliedModders LLC
02 "Anti-Flood" (1.9.0.6241) by AlliedModders LLC
03 "Auto !zspawn" (1.0.1) by Darkthrone, Otstrel Team, TigerOx, TechKnow, AlliedModders LLC
04 "Admin Help" (1.9.0.6241) by AlliedModders LLC
05 Disabled: "SMAC L4D2 Exploit Fixes" (0.8.5.1) by SMAC Development Team
06 "SM Unlimited Reserve Ammo" (1.0) by Franc1sco franug
07 "[ZR] CS:GO Grenade Effects" (2.3.1 CSGO fix by Franc1sco franug) by FrozDark (HLModders.ru LLC) and Franc1sco franug
08 "Admin List" (1.2.0) by Fredd and www.MyArena.ru
09 "Basic Ban Commands" (1.9.0.6241) by AlliedModders LLC
10 Disabled: "SMAC HL2:DM Exploit Fixes" (0.8.5.1) by SMAC Development Team
11 "Basic Info Triggers" (1.9.0.6241) by AlliedModders LLC
12 "Fun Votes" (1.9.0.6241) by AlliedModders LLC
13 "Basic Chat" (1.9.0.6241) by AlliedModders LLC
14 "SM File/Folder Downloader and Precacher" (1.4) by SWAT_88
15 "Basic Comm Control" (1.9.0.6241) by AlliedModders LLC
16 "Reserved Slots" (1.9.0.6241) by AlliedModders LLC
17 "Admin File Reader" (1.9.0.6241) by AlliedModders LLC
18 "Player Commands" (1.9.0.6241) by AlliedModders LLC
19 "Dissolve" (1.0.2) by L. Duke and www.MyArena.ru
20 "SM Parachute" (2.5.0) by SWAT_88 and www.MyArena.ru
21 "Client Preferences" (1.9.0.6241) by AlliedModders LLC
22 "Sound Commands" (1.9.0.6241) by AlliedModders LLC
23 "Admin Menu" (1.9.0.6241) by AlliedModders LLC
24 "Reset Score" (1.0.3) by GoDtm666 (www.MyArena.ru)
25 "Zombie:Reloaded" (3.3.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug
26 "SM ZR Force Teams" (1.0) by Franc1sco franug
27 "Basic Commands" (1.9.0.6241) by AlliedModders LLC
28 "Players Votes" (1.5.0) by The Resident, pZv!
29 "Fun Commands" (1.9.0.6241) by AlliedModders LLC
30 "Flashlight" (1.3.63) by Mitch
31 "MapChooser" (1.9.0.6241) by AlliedModders LLC
32 "Rock The Vote" (1.9.0.6241) by AlliedModders LLC
Металист:
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[01] SourceMod (1.9.0.6241) by AlliedModders LLC
[02] CS Tools (1.9.0.6241) by AlliedModders LLC
[03] SDK Tools (1.9.0.6241) by AlliedModders LLC
[04] SDK Hooks (1.9.0.6241) by AlliedModders LLC
[02] CS Tools (1.9.0.6241) by AlliedModders LLC
[03] SDK Tools (1.9.0.6241) by AlliedModders LLC
[04] SDK Hooks (1.9.0.6241) by AlliedModders LLC
zombiereloaded.cfg
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// ============================================================================
//
// ZOMBIE:RELOADED
// Plugin configuration
//
// Check the plugin configuration section in the manual for detailed info.
//
// ============================================================================
// ----------------------------------------------------------------------------
// Zombie-Related Server Variables
// ----------------------------------------------------------------------------
// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
// Default: "500"
sv_maxspeed 500
// Amount of time, in minutes, zombies have to infect all humans.
// Default: "5"
mp_roundtime 15
// Allows players to move items with their 'use' key.
// Default: "1"
sv_turbophysics 1
// Multiplier for how easy props are moved ['1' = No push]
// Default: "3"
phys_pushscale 2
// fix for csgo
sm_cvar mp_tagging_scale "7"
sm_cvar sv_penetration_type 0
// ----------------------------------------------------------------------------
// Ammo Reserve Settings
// ----------------------------------------------------------------------------
ammo_50AE_max 800 // deagle
ammo_762mm_max 800 // scout, ak47, g3sg1, aug
ammo_556mm_box_max 800 // m249
ammo_556mm_max 800 // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 200 // awp
ammo_9mm_max 800 // mp5navy, tmp, glock, elite
ammo_buckshot_max 800 // m3, xm1014
ammo_45acp_max 800 // ump45, mac10, usp
ammo_357sig_max 800 // P228
ammo_57mm_max 800 // p90, fiveseven
// ----------------------------------------------------------------------------
// Notes
// ----------------------------------------------------------------------------
// All notes are generalities, exceptions will be noted in appropriate place.
// --------------------------------------------------------------------------
// * All units of time are assumed to be in seconds.
// * ...
// ----------------------------------------------------------------------------
// Format:
//
// Default: ""
// ""
// ----------------------------------------------------------------------------
// Description:
// " [ = '' | ...]"
// OR
// " [: | ...]"
//
// Specifications:
// These are specific values that the cvar can be set to. Used to illustrate
// the scale of a cvar, min/max values, etc.
//
// Meaning:
// The description of what the specification does.
//
// Flag:
// Includes any of the following:
// * "Dependency" - Means this cvar relies on another cvar to be enabled.
// E.G. Has no effect until its dependencies are enabled.
// * "Delimiter" - Separate each item by this given character.
// * "Override" - Means this cvar overrides another if enabled.
// * "Recommended" - Means another cvar is recommended to be enabled if this
// one is.
// ...
//
// Value:
// The value of the flag. Usually a referenced cvar.
// ----------------------------------------------------------------------------
// Log (core)
// ----------------------------------------------------------------------------
// Enable logging of events in the plugin. Fatal errors are always logged.
// Default: "1"
zr_log "1"
// A bit field that specify what event types to log. See logging section (3.3) in manual for details.
// Default: "2"
zr_log_flags "2"
// Enable module filtering. Only events from listed modules will be logged.
// Default: "0"
zr_log_module_filter "0"
// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
// Default: "1"
zr_log_ignore_console "1"
// Always log error messages no matter what logging flags or modules filters that are enabled.
// Default: "1"
zr_log_error_override "1"
// Print log events to admin chat in addition to the log file.
// Default: "0"
zr_log_print_admins "0"
// Print log events to public chat in addition to the log file.
// Default: "0"
zr_log_print_chat "0"
// ----------------------------------------------------------------------------
// Config (core)
// ----------------------------------------------------------------------------
// Path, relative to root sourcemod directory, to models config file.
// Default: "configs/zr/models.txt"
zr_config_path_models "configs/zr/models.txt"
// Path, relative to root sourcemod directory, to downloads file.
// Default: "configs/zr/downloads.txt"
zr_config_path_downloads "configs/zr/downloads.txt"
// Path, relative to root sourcemod directory, to playerclasses config file.
// Default: "configs/zr/playerclasses.txt"
zr_config_path_playerclasses "configs/zr/playerclasses.txt"
// Path, relative to root sourcemod directory, to weapons config file.
// Default: "configs/zr/weapons.txt"
zr_config_path_weapons "configs/zr/weapons.txt"
// Path, relative to root sourcemod directory, to hitgroups config file.
// Default: "configs/zr/hitgroups.txt"
zr_config_path_hitgroups "configs/zr/hitgroups.txt"
// ----------------------------------------------------------------------------
// Permission settings
// ----------------------------------------------------------------------------
// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
// -
// Default: "0"
zr_permissions_use_groups "0"
// ----------------------------------------------------------------------------
// Classes (core)
// ----------------------------------------------------------------------------
// General
// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"
// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "1"
// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"
// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"
// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"
// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"
// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "default"
// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"
// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"
// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "random"
// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"
// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"
// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "1"
// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "lmv"
zr_classes_speed_method "lmv"
// CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).
// Default: "1"
zr_classes_csgo_knockback_boost "0"
// Overlay
// Allow players to toggle class overlay.
// Default: "1"
zr_classes_overlay_toggle "1"
// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
// Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision"
// Default class overlay toggle state set on connecting player.
// Default: "1"
zr_classes_overlay_default "1"
// ----------------------------------------------------------------------------
// Weapons (core)
// ----------------------------------------------------------------------------
// General
// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
// Default: "1"
zr_weapons "1"
// Restrict
// Enable weapon restriction module, disabling this will disable weapon restriction commands.
// Default: "1"
zr_weapons_restrict "1"
// Restricts zombies from picking up weapons after the round has ended but before the next round has begun.
// Default: "1"
zr_weapons_restrict_endequip "1"
// ZMarket
// Allow player to buy from a list of weapons in the weapons config.
// Default: "1"
zr_weapons_zmarket "1"
// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_buyzone "0"
// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_rebuy "1"
// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
// Default: "1"
zr_weapons_zmarket_rebuy_auto "1"
// ----------------------------------------------------------------------------
// Hitgroups (core)
// ----------------------------------------------------------------------------
// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
// Default: "1"
zr_hitgroups "1"
// ----------------------------------------------------------------------------
// Infect (core)
// ----------------------------------------------------------------------------
// General
// Mother zombie infection mode. ['dynamic' = every n-th zombie (ratio) | 'absolute' = n zombies (ratio) | 'range' = min/max]
// Default: "dynamic"
zr_infect_mzombie_mode "dynamic"
// Dynamic mode: Infection ratio. Every n-th player is infected. | Absolute mode: Number of zombies to infect (positive ratio), or number of humans to keep (negative ratio).
// Default: "7"
zr_infect_mzombie_ratio "10"
// Minimum number of mother zombies. Range mode only, cannot be zero.
// Default: "1"
zr_infect_mzombie_min "1"
// Maximum number of mother zombies. Range mode only, cannot be zero.
// Default: "3"
zr_infect_mzombie_max "5"
// Counts down to the first infection of the round. The counter is displayed in the middle of the screen.
// Default: "0"
zr_infect_mzombie_countdown "1"
// Teleport mother zombies back to spawn on infect.
// Default: "0"
zr_infect_mzombie_respawn "1"
// Maximum time from the start of the round until picking the mother zombie(s).
// Default: "50.0"
zr_infect_spawntime_max "10.0"
// Minimum time from the start of the round until picking the mother zombie(s).
// Default: "5.0"
zr_infect_spawntime_min "10.0"
// Prevent a player from being chosen as mother zombie two rounds in a row.
// Default: "1"
zr_infect_consecutive_block "1"
// Force player to drop all weapons on infect, disabling this will strip weapons instead.
// Default: "1"
zr_infect_weapons_drop "1"
// Effects
// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1"
zr_infect_explosion "1"
// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_fireball "1"
// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_smoke "1"
// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_sparks "1"
// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
// Default: "npc/fast_zombie/fz_scream1.wav"
zr_infect_sound "zr/fz_scream1.mp3"
// Emit an energy splash from player on infection.
// Default: "1"
zr_infect_esplash "1"
// Shake player's view on infect.
// Default: "1"
zr_infect_shake "1"
// Amplitude of shaking effect. [Dependency: zr_infect_shake]
// Default: "15.0"
zr_infect_shake_amp "15.0"
// Frequency of shaking effect. [Dependency: zr_infect_shake]
// Default: "1.0"
zr_infect_shake_frequency "1.0"
// Duration of shaking effect. [Dependency: zr_infect_shake]
// Default: "5.0"
zr_infect_shake_duration "5.0"
// ----------------------------------------------------------------------------
// Damage (core)
// ----------------------------------------------------------------------------
// Hitgroup damage
// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
// Default: "1"
zr_damage_hitgroups "1"
// Block Damage Types
// Block friendly fire.
// Default: "1"
zr_damage_block_ff "1"
// Block blast damage inflicted on self or teammates.
// Default: "1"
zr_damage_block_blast "1"
// Suicide Intercept
// Intercept suicide commands attempted by zombies.
// Default: "0"
zr_damage_suicide_zombie "0"
// Intercept suicide commands attempted by mother zombies.
// Default: "1"
zr_damage_suicide_mzombie "1"
// Intercept suicide commands attempted by humans.
// Default: "0"
zr_damage_suicide_human "0"
// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
// Default: "kill, spectate, jointeam, joinclass, explode"
zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode"
// Intercept suicide commands only after the first zombie has spawned.
// Default: "1"
zr_damage_suicide_after_infect "1"
// ----------------------------------------------------------------------------
// Overlays (core)
// ----------------------------------------------------------------------------
// How often to update overlays on players. [0.0 = Disabled]
// Default: "1.0"
zr_overlays_update_time "1.0"
// Minimum DirectX level allowed for overlays (mat_dxlevel).
// Default: "80"
zr_overlays_min_dxlevel "80"
// ----------------------------------------------------------------------------
// Round End (core)
// ----------------------------------------------------------------------------
// Show specified overlay to players depending on winner when the round ends.
// Default: "1"
zr_roundend_overlay "1"
// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/zombies_win"
zr_roundend_overlays_zombie "overlays/zr/zombies_win"
// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/humans_win"
zr_roundend_overlays_human "overlays/zr/humans_win"
// Balances the team every time the round ends. Disable this if you use something else to balance teams.
// Default: "1"
zr_roundend_balance_teams "1"
// ----------------------------------------------------------------------------
// Account (module)
// ----------------------------------------------------------------------------
// Reset player's cash each spawn.
// Default: "1"
zr_account_cashfill "1"
// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
// Default: "12000"
zr_account_cashfill_value "12000"
// Attacker receives amount of cash equivalent to the damage that was inflicted.
// Default: "0"
zr_account_cashdmg "0"
// ----------------------------------------------------------------------------
// Visual Effects (module)
// ----------------------------------------------------------------------------
// Lightstyle
// Change lightstyle (brightness) of the map.
// Default: "0"
zr_veffects_lightstyle "0"
// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
// Default: "b"
zr_veffects_lightstyle_value "b"
// Sky
// Change map skybox.
// Default: "0"
zr_veffects_sky "0"
// Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky]
// Default: "sky_borealis01up.vmt"
zr_veffects_sky_path "sky_borealis01up.vmt"
// Sun
// Disable sun rendering on map.
// Default: "0"
zr_veffects_sun_disable "0"
// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.
// (UNSUPPORTED) Enable fog rendering on the map.
// Default: "0"
zr_veffects_fog "0"
// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_override "0"
// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_pcolor "255 255 255"
// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_scolor "255 255 255"
// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
// Default: "0.8"
zr_veffects_fog_density "0.8"
// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_startdist "0"
// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
// Default: "400"
zr_veffects_fog_enddist "400"
// (UNSUPPORTED) Vertical clipping plane.
// Default: "2000"
zr_veffects_fog_farz "2000"
// Ragdoll
// Remove players' ragdolls from the game after a delay.
// Default: "1"
zr_veffects_ragdoll_remove "1"
// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "-1"
zr_veffects_ragdoll_dissolve "-1"
// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
// Default: "0.5"
zr_veffects_ragdoll_delay "0.5"
// ----------------------------------------------------------------------------
// Sound Effects (module)
// ----------------------------------------------------------------------------
// Zombie Sounds
// Time between emission of a moan sound from a zombie.
// Default: "30.0"
zr_seffects_moan "30.0"
// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
// Default: "5"
zr_seffects_groan "5"
// Emit a death sound when a zombie dies.
// Default: "1"
zr_seffects_death "1"
// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
// Default: "4"
zr_seffects_command_limit "4"
// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
// Default: "10"
zr_seffects_command_timespan "10"
// Ambient Sounds
// Play an ambient sound to all players during gameplay.
// Default: "1"
zr_ambientsounds "1"
// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
// Default: "ambient/zr/zr_ambience.mp3"
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
// Length of the ambient sound. [Dependency: zr_ambientsounds]
// Default: "60.0"
zr_ambientsounds_length "60.0"
// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
// Default: "0.8"
zr_ambientsounds_volume "0.8"
// ----------------------------------------------------------------------------
// Anti-Stick (module)
// ----------------------------------------------------------------------------
// Automatically unstick players when stuck within each others' collision hull.
// Default: "1"
zr_antistick "1"
// ----------------------------------------------------------------------------
// Spawn Protect (module)
// ----------------------------------------------------------------------------
// Player will be protected from infection when spawning into the game late.
// Default: "1"
zr_spawnprotect "1"
// Amount of time to protect player. [Dependency: zr_spawnprotect]
// Default: "10"
zr_spawnprotect_time "5"
// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
// Default: "600.0"
zr_spawnprotect_speed "600.0"
// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
// Default: "0"
zr_spawnprotect_alpha "0"
// ----------------------------------------------------------------------------
// Respawn (module)
// ----------------------------------------------------------------------------
// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"
// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "1"
// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"
// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"
// ----------------------------------------------------------------------------
// Napalm (module)
// ----------------------------------------------------------------------------
// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
// Default: "1"
zr_napalm_ignite "1"
// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
// Default: "0"
zr_napalm_douse "0"
// ----------------------------------------------------------------------------
// Jump Boost (module)
// ----------------------------------------------------------------------------
// Prevent players from using forward jump boost multipliers to bunny hop.
// Default: "1"
zr_jumpboost_bhop_protect "0"
// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
// Default: "300"
zr_jumpboost_bhop_max "300"
// ----------------------------------------------------------------------------
// Volumetric Features (module)
// ----------------------------------------------------------------------------
// Enables volumetric features.
// Default: "1"
zr_vol "1"
// How often to update player positions and trigger events, in seconds.
// Default: "1.0"
zr_vol_update_interval "1.0"
// How often to check for delayed events, in seconds. Use lower values for more precise delays.
// Default: "1.0"
zr_vol_trigger_interval "1.0"
// ----------------------------------------------------------------------------
// ZSpawn (module)
// ----------------------------------------------------------------------------
// Allow players to spawn into the game late.
// Default: "1"
zr_zspawn "1"
// Override spawn team when spawning by means of ZSpawn.
// Default: "1"
zr_zspawn_team_override "1"
// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
// Default: "0"
zr_zspawn_team_zombie "0"
// Block players disconnecting and rejoing the game using zspawn.
// Default: "1"
zr_zspawn_block_rejoin "1"
// Put a time limit on the use of ZSpawn.
// Default: "1"
zr_zspawn_timelimit "1"
// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"
// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"
// ----------------------------------------------------------------------------
// ZTele (module)
// ----------------------------------------------------------------------------
// Allow zombies to use ZTele.
// Default: "1"
zr_ztele_zombie "1"
// Allow humans to use ZTele before the mother zombie has spawned.
// Default: "1"
zr_ztele_human_before "1"
// Allow humans to use ZTele after the mother zombie has spawned.
// Default: "1"
zr_ztele_human_after "1"
// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
// Default: "3.0"
zr_ztele_delay_zombie "3.0"
// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "3.0"
zr_ztele_delay_human "3.0"
// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
// Default: "3"
zr_ztele_max_zombie "3"
// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "1"
zr_ztele_max_human "1"
// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
// Default: "1"
zr_ztele_autocancel "1"
// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
// Default: "20"
zr_ztele_autocancel_distance "20"
// ----------------------------------------------------------------------------
// ZHP (module)
// ----------------------------------------------------------------------------
// Allow player to toggle real HP display as a zombie.
// Default: "1"
zr_zhp "1"
// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
// Default: "1"
zr_zhp_default "1"
//
// ZOMBIE:RELOADED
// Plugin configuration
//
// Check the plugin configuration section in the manual for detailed info.
//
// ============================================================================
// ----------------------------------------------------------------------------
// Zombie-Related Server Variables
// ----------------------------------------------------------------------------
// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
// Default: "500"
sv_maxspeed 500
// Amount of time, in minutes, zombies have to infect all humans.
// Default: "5"
mp_roundtime 15
// Allows players to move items with their 'use' key.
// Default: "1"
sv_turbophysics 1
// Multiplier for how easy props are moved ['1' = No push]
// Default: "3"
phys_pushscale 2
// fix for csgo
sm_cvar mp_tagging_scale "7"
sm_cvar sv_penetration_type 0
// ----------------------------------------------------------------------------
// Ammo Reserve Settings
// ----------------------------------------------------------------------------
ammo_50AE_max 800 // deagle
ammo_762mm_max 800 // scout, ak47, g3sg1, aug
ammo_556mm_box_max 800 // m249
ammo_556mm_max 800 // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 200 // awp
ammo_9mm_max 800 // mp5navy, tmp, glock, elite
ammo_buckshot_max 800 // m3, xm1014
ammo_45acp_max 800 // ump45, mac10, usp
ammo_357sig_max 800 // P228
ammo_57mm_max 800 // p90, fiveseven
// ----------------------------------------------------------------------------
// Notes
// ----------------------------------------------------------------------------
// All notes are generalities, exceptions will be noted in appropriate place.
// --------------------------------------------------------------------------
// * All units of time are assumed to be in seconds.
// * ...
// ----------------------------------------------------------------------------
// Format:
//
// Default: ""
// ""
// ----------------------------------------------------------------------------
// Description:
// " [ = '' | ...]"
// OR
// " [: | ...]"
//
// Specifications:
// These are specific values that the cvar can be set to. Used to illustrate
// the scale of a cvar, min/max values, etc.
//
// Meaning:
// The description of what the specification does.
//
// Flag:
// Includes any of the following:
// * "Dependency" - Means this cvar relies on another cvar to be enabled.
// E.G. Has no effect until its dependencies are enabled.
// * "Delimiter" - Separate each item by this given character.
// * "Override" - Means this cvar overrides another if enabled.
// * "Recommended" - Means another cvar is recommended to be enabled if this
// one is.
// ...
//
// Value:
// The value of the flag. Usually a referenced cvar.
// ----------------------------------------------------------------------------
// Log (core)
// ----------------------------------------------------------------------------
// Enable logging of events in the plugin. Fatal errors are always logged.
// Default: "1"
zr_log "1"
// A bit field that specify what event types to log. See logging section (3.3) in manual for details.
// Default: "2"
zr_log_flags "2"
// Enable module filtering. Only events from listed modules will be logged.
// Default: "0"
zr_log_module_filter "0"
// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
// Default: "1"
zr_log_ignore_console "1"
// Always log error messages no matter what logging flags or modules filters that are enabled.
// Default: "1"
zr_log_error_override "1"
// Print log events to admin chat in addition to the log file.
// Default: "0"
zr_log_print_admins "0"
// Print log events to public chat in addition to the log file.
// Default: "0"
zr_log_print_chat "0"
// ----------------------------------------------------------------------------
// Config (core)
// ----------------------------------------------------------------------------
// Path, relative to root sourcemod directory, to models config file.
// Default: "configs/zr/models.txt"
zr_config_path_models "configs/zr/models.txt"
// Path, relative to root sourcemod directory, to downloads file.
// Default: "configs/zr/downloads.txt"
zr_config_path_downloads "configs/zr/downloads.txt"
// Path, relative to root sourcemod directory, to playerclasses config file.
// Default: "configs/zr/playerclasses.txt"
zr_config_path_playerclasses "configs/zr/playerclasses.txt"
// Path, relative to root sourcemod directory, to weapons config file.
// Default: "configs/zr/weapons.txt"
zr_config_path_weapons "configs/zr/weapons.txt"
// Path, relative to root sourcemod directory, to hitgroups config file.
// Default: "configs/zr/hitgroups.txt"
zr_config_path_hitgroups "configs/zr/hitgroups.txt"
// ----------------------------------------------------------------------------
// Permission settings
// ----------------------------------------------------------------------------
// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
// -
// Default: "0"
zr_permissions_use_groups "0"
// ----------------------------------------------------------------------------
// Classes (core)
// ----------------------------------------------------------------------------
// General
// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"
// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "1"
// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"
// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"
// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"
// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"
// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "default"
// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"
// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"
// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "random"
// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"
// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"
// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "1"
// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "lmv"
zr_classes_speed_method "lmv"
// CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).
// Default: "1"
zr_classes_csgo_knockback_boost "0"
// Overlay
// Allow players to toggle class overlay.
// Default: "1"
zr_classes_overlay_toggle "1"
// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
// Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision"
// Default class overlay toggle state set on connecting player.
// Default: "1"
zr_classes_overlay_default "1"
// ----------------------------------------------------------------------------
// Weapons (core)
// ----------------------------------------------------------------------------
// General
// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
// Default: "1"
zr_weapons "1"
// Restrict
// Enable weapon restriction module, disabling this will disable weapon restriction commands.
// Default: "1"
zr_weapons_restrict "1"
// Restricts zombies from picking up weapons after the round has ended but before the next round has begun.
// Default: "1"
zr_weapons_restrict_endequip "1"
// ZMarket
// Allow player to buy from a list of weapons in the weapons config.
// Default: "1"
zr_weapons_zmarket "1"
// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_buyzone "0"
// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_rebuy "1"
// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
// Default: "1"
zr_weapons_zmarket_rebuy_auto "1"
// ----------------------------------------------------------------------------
// Hitgroups (core)
// ----------------------------------------------------------------------------
// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
// Default: "1"
zr_hitgroups "1"
// ----------------------------------------------------------------------------
// Infect (core)
// ----------------------------------------------------------------------------
// General
// Mother zombie infection mode. ['dynamic' = every n-th zombie (ratio) | 'absolute' = n zombies (ratio) | 'range' = min/max]
// Default: "dynamic"
zr_infect_mzombie_mode "dynamic"
// Dynamic mode: Infection ratio. Every n-th player is infected. | Absolute mode: Number of zombies to infect (positive ratio), or number of humans to keep (negative ratio).
// Default: "7"
zr_infect_mzombie_ratio "10"
// Minimum number of mother zombies. Range mode only, cannot be zero.
// Default: "1"
zr_infect_mzombie_min "1"
// Maximum number of mother zombies. Range mode only, cannot be zero.
// Default: "3"
zr_infect_mzombie_max "5"
// Counts down to the first infection of the round. The counter is displayed in the middle of the screen.
// Default: "0"
zr_infect_mzombie_countdown "1"
// Teleport mother zombies back to spawn on infect.
// Default: "0"
zr_infect_mzombie_respawn "1"
// Maximum time from the start of the round until picking the mother zombie(s).
// Default: "50.0"
zr_infect_spawntime_max "10.0"
// Minimum time from the start of the round until picking the mother zombie(s).
// Default: "5.0"
zr_infect_spawntime_min "10.0"
// Prevent a player from being chosen as mother zombie two rounds in a row.
// Default: "1"
zr_infect_consecutive_block "1"
// Force player to drop all weapons on infect, disabling this will strip weapons instead.
// Default: "1"
zr_infect_weapons_drop "1"
// Effects
// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1"
zr_infect_explosion "1"
// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_fireball "1"
// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_smoke "1"
// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_sparks "1"
// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
// Default: "npc/fast_zombie/fz_scream1.wav"
zr_infect_sound "zr/fz_scream1.mp3"
// Emit an energy splash from player on infection.
// Default: "1"
zr_infect_esplash "1"
// Shake player's view on infect.
// Default: "1"
zr_infect_shake "1"
// Amplitude of shaking effect. [Dependency: zr_infect_shake]
// Default: "15.0"
zr_infect_shake_amp "15.0"
// Frequency of shaking effect. [Dependency: zr_infect_shake]
// Default: "1.0"
zr_infect_shake_frequency "1.0"
// Duration of shaking effect. [Dependency: zr_infect_shake]
// Default: "5.0"
zr_infect_shake_duration "5.0"
// ----------------------------------------------------------------------------
// Damage (core)
// ----------------------------------------------------------------------------
// Hitgroup damage
// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
// Default: "1"
zr_damage_hitgroups "1"
// Block Damage Types
// Block friendly fire.
// Default: "1"
zr_damage_block_ff "1"
// Block blast damage inflicted on self or teammates.
// Default: "1"
zr_damage_block_blast "1"
// Suicide Intercept
// Intercept suicide commands attempted by zombies.
// Default: "0"
zr_damage_suicide_zombie "0"
// Intercept suicide commands attempted by mother zombies.
// Default: "1"
zr_damage_suicide_mzombie "1"
// Intercept suicide commands attempted by humans.
// Default: "0"
zr_damage_suicide_human "0"
// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
// Default: "kill, spectate, jointeam, joinclass, explode"
zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode"
// Intercept suicide commands only after the first zombie has spawned.
// Default: "1"
zr_damage_suicide_after_infect "1"
// ----------------------------------------------------------------------------
// Overlays (core)
// ----------------------------------------------------------------------------
// How often to update overlays on players. [0.0 = Disabled]
// Default: "1.0"
zr_overlays_update_time "1.0"
// Minimum DirectX level allowed for overlays (mat_dxlevel).
// Default: "80"
zr_overlays_min_dxlevel "80"
// ----------------------------------------------------------------------------
// Round End (core)
// ----------------------------------------------------------------------------
// Show specified overlay to players depending on winner when the round ends.
// Default: "1"
zr_roundend_overlay "1"
// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/zombies_win"
zr_roundend_overlays_zombie "overlays/zr/zombies_win"
// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/humans_win"
zr_roundend_overlays_human "overlays/zr/humans_win"
// Balances the team every time the round ends. Disable this if you use something else to balance teams.
// Default: "1"
zr_roundend_balance_teams "1"
// ----------------------------------------------------------------------------
// Account (module)
// ----------------------------------------------------------------------------
// Reset player's cash each spawn.
// Default: "1"
zr_account_cashfill "1"
// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
// Default: "12000"
zr_account_cashfill_value "12000"
// Attacker receives amount of cash equivalent to the damage that was inflicted.
// Default: "0"
zr_account_cashdmg "0"
// ----------------------------------------------------------------------------
// Visual Effects (module)
// ----------------------------------------------------------------------------
// Lightstyle
// Change lightstyle (brightness) of the map.
// Default: "0"
zr_veffects_lightstyle "0"
// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
// Default: "b"
zr_veffects_lightstyle_value "b"
// Sky
// Change map skybox.
// Default: "0"
zr_veffects_sky "0"
// Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky]
// Default: "sky_borealis01up.vmt"
zr_veffects_sky_path "sky_borealis01up.vmt"
// Sun
// Disable sun rendering on map.
// Default: "0"
zr_veffects_sun_disable "0"
// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.
// (UNSUPPORTED) Enable fog rendering on the map.
// Default: "0"
zr_veffects_fog "0"
// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_override "0"
// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_pcolor "255 255 255"
// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_scolor "255 255 255"
// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
// Default: "0.8"
zr_veffects_fog_density "0.8"
// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_startdist "0"
// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
// Default: "400"
zr_veffects_fog_enddist "400"
// (UNSUPPORTED) Vertical clipping plane.
// Default: "2000"
zr_veffects_fog_farz "2000"
// Ragdoll
// Remove players' ragdolls from the game after a delay.
// Default: "1"
zr_veffects_ragdoll_remove "1"
// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "-1"
zr_veffects_ragdoll_dissolve "-1"
// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
// Default: "0.5"
zr_veffects_ragdoll_delay "0.5"
// ----------------------------------------------------------------------------
// Sound Effects (module)
// ----------------------------------------------------------------------------
// Zombie Sounds
// Time between emission of a moan sound from a zombie.
// Default: "30.0"
zr_seffects_moan "30.0"
// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
// Default: "5"
zr_seffects_groan "5"
// Emit a death sound when a zombie dies.
// Default: "1"
zr_seffects_death "1"
// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
// Default: "4"
zr_seffects_command_limit "4"
// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
// Default: "10"
zr_seffects_command_timespan "10"
// Ambient Sounds
// Play an ambient sound to all players during gameplay.
// Default: "1"
zr_ambientsounds "1"
// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
// Default: "ambient/zr/zr_ambience.mp3"
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
// Length of the ambient sound. [Dependency: zr_ambientsounds]
// Default: "60.0"
zr_ambientsounds_length "60.0"
// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
// Default: "0.8"
zr_ambientsounds_volume "0.8"
// ----------------------------------------------------------------------------
// Anti-Stick (module)
// ----------------------------------------------------------------------------
// Automatically unstick players when stuck within each others' collision hull.
// Default: "1"
zr_antistick "1"
// ----------------------------------------------------------------------------
// Spawn Protect (module)
// ----------------------------------------------------------------------------
// Player will be protected from infection when spawning into the game late.
// Default: "1"
zr_spawnprotect "1"
// Amount of time to protect player. [Dependency: zr_spawnprotect]
// Default: "10"
zr_spawnprotect_time "5"
// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
// Default: "600.0"
zr_spawnprotect_speed "600.0"
// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
// Default: "0"
zr_spawnprotect_alpha "0"
// ----------------------------------------------------------------------------
// Respawn (module)
// ----------------------------------------------------------------------------
// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"
// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "1"
// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"
// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"
// ----------------------------------------------------------------------------
// Napalm (module)
// ----------------------------------------------------------------------------
// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
// Default: "1"
zr_napalm_ignite "1"
// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
// Default: "0"
zr_napalm_douse "0"
// ----------------------------------------------------------------------------
// Jump Boost (module)
// ----------------------------------------------------------------------------
// Prevent players from using forward jump boost multipliers to bunny hop.
// Default: "1"
zr_jumpboost_bhop_protect "0"
// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
// Default: "300"
zr_jumpboost_bhop_max "300"
// ----------------------------------------------------------------------------
// Volumetric Features (module)
// ----------------------------------------------------------------------------
// Enables volumetric features.
// Default: "1"
zr_vol "1"
// How often to update player positions and trigger events, in seconds.
// Default: "1.0"
zr_vol_update_interval "1.0"
// How often to check for delayed events, in seconds. Use lower values for more precise delays.
// Default: "1.0"
zr_vol_trigger_interval "1.0"
// ----------------------------------------------------------------------------
// ZSpawn (module)
// ----------------------------------------------------------------------------
// Allow players to spawn into the game late.
// Default: "1"
zr_zspawn "1"
// Override spawn team when spawning by means of ZSpawn.
// Default: "1"
zr_zspawn_team_override "1"
// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
// Default: "0"
zr_zspawn_team_zombie "0"
// Block players disconnecting and rejoing the game using zspawn.
// Default: "1"
zr_zspawn_block_rejoin "1"
// Put a time limit on the use of ZSpawn.
// Default: "1"
zr_zspawn_timelimit "1"
// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"
// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"
// ----------------------------------------------------------------------------
// ZTele (module)
// ----------------------------------------------------------------------------
// Allow zombies to use ZTele.
// Default: "1"
zr_ztele_zombie "1"
// Allow humans to use ZTele before the mother zombie has spawned.
// Default: "1"
zr_ztele_human_before "1"
// Allow humans to use ZTele after the mother zombie has spawned.
// Default: "1"
zr_ztele_human_after "1"
// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
// Default: "3.0"
zr_ztele_delay_zombie "3.0"
// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "3.0"
zr_ztele_delay_human "3.0"
// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
// Default: "3"
zr_ztele_max_zombie "3"
// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "1"
zr_ztele_max_human "1"
// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
// Default: "1"
zr_ztele_autocancel "1"
// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
// Default: "20"
zr_ztele_autocancel_distance "20"
// ----------------------------------------------------------------------------
// ZHP (module)
// ----------------------------------------------------------------------------
// Allow player to toggle real HP display as a zombie.
// Default: "1"
zr_zhp "1"
// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
// Default: "1"
zr_zhp_default "1"
gamemode_casual_server.cfg:
Скрытый текст
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 6
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 15
mp_roundtime_hostage 2
mp_roundtime_defuse 3
mp_solid_teammates 0
mp_startmoney 16000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 45
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
mp_autokick 0
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_match_end_restart 0
mp_match_end_changelevel 1
mp_endmatch_votenextmap 1
sm_cvar sv_turbophysics 1 //0 to disable pushing, 1 to enable it
sm_cvar phys_pushscale 5 //How easy is it to move objects around, shooting or pushing
sm_cvar sv_pushaway_force 25000 //How strong the push is
sm_cvar sv_pushaway_max_force 25000 //Max push force
sm_cvar sv_pushaway_min_player_speed 75 //No idea, just found it and put it in anyways
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 6
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 15
mp_roundtime_hostage 2
mp_roundtime_defuse 3
mp_solid_teammates 0
mp_startmoney 16000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 45
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
mp_autokick 0
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_match_end_restart 0
mp_match_end_changelevel 1
mp_endmatch_votenextmap 1
sm_cvar sv_turbophysics 1 //0 to disable pushing, 1 to enable it
sm_cvar phys_pushscale 5 //How easy is it to move objects around, shooting or pushing
sm_cvar sv_pushaway_force 25000 //How strong the push is
sm_cvar sv_pushaway_max_force 25000 //Max push force
sm_cvar sv_pushaway_min_player_speed 75 //No idea, just found it and put it in anyways