Приветствую,столкнулся с проблемой периодически (2-3 раза в 30 раундов) игрок (кт) спавнится на базе (т) или же наоборот,сначала подумал что дело в spawntools но нет.есть варианты в чем мб проблема
теперь инфа 64tick,64 слота,тариф pro
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meta list
Listing 4 plugins:
[01] SourceMod (1.9.0.6241) by AlliedModders LLC
[02] CS Tools (1.9.0.6241) by AlliedModders LLC
[03] SDK Tools (1.9.0.6241) by AlliedModders LLC
[04] SDK Hooks (1.9.0.6241) by AlliedModders LLC
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[SM] Listing 34 plugins:
01 "SourceBans" (1.5.1) by SourceBans Development Team
02 "RoundEndSound" (1.1.2) by GoDtm666 (www.MyArena.ru)
03 "Weapon Restrict" (3.1.6) by Dr!fter
04 "Kill Bonus" (1.0.4) by Fredd and www.MyArena.ru
05 "Client Preferences" (1.9.0.6241) by AlliedModders LLC
06 "Admin File Reader" (1.9.0.6241) by AlliedModders LLC
07 "Reset Score" (1.0.3) by GoDtm666 (www.MyArena.ru)
08 "Basic Comm Control" (1.9.0.6241) by AlliedModders LLC
09 "Fun Votes" (1.9.0.6241) by AlliedModders LLC
10 "RankMe" (3.0.3.Kento.27.2) by lok1, Scooby, Kento, pracc, Kxnrl, CrazyHackGUT
11 "Player Commands" (1.9.0.6241) by AlliedModders LLC
12 "Advertisements" (0.6 CSGO-1.1) by Tsunami (CSGO FIX Феникс)
13 "SwapTeam" (1.2.6) by Rogue - Originally by MistaGee and www.MyArena.ru
14 "Too Late To Ban" (1.0.0a) by Shenton
15 "Reserved Slots" (1.9.0.6241) by AlliedModders LLC
16 "Show Damage" (1.0.7) by exvel
17 "Infinite Jumping" (2.15) by Chanz
18 "LastMan" (1.2.1) by dalto
19 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
20 "Rotate server graphic banners" (0.3) by HiTmAnY
21 "Admin Menu" (1.9.0.6241) by AlliedModders LLC
22 "Very Important Person" (beta_0.0.5) by GoDtm666
23 "VIP Users Test Period" (1.0.1) by GoDtm666
24 "Basic Commands" (1.9.0.6241) by AlliedModders LLC
25 "Fun Commands" (1.9.0.6241) by AlliedModders LLC
26 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
27 "Basic Info Triggers" (1.9.0.6241) by AlliedModders LLC
28 "Sound Commands" (1.9.0.6241) by AlliedModders LLC
29 "Quake Sounds v3" (3.5.0) by Spartan_C001
30 "Chat Colors CSGO" (1.2) by Phoenix - Феникс
31 "Basic Chat" (1.9.0.6241) by AlliedModders LLC
32 "Players Votes Redux" (1.2.3) by ReFlexPoison
33 "Basic Votes" (1.9.0.6241) by AlliedModders LLC
34 "Advanced c4 Countdown Timer" (1.4.1-rc1) by dalto and www.MyArena.ru
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plugin_print
Loaded plugins:
---------------------
0: "Metamod:Source 1.10.7-dev"
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L 07/11/2018 - 17:22:04: SourceMod error session started
L 07/11/2018 - 17:22:04: Info (map "de_mirage") (file "errors_20180711.log")
L 07/11/2018 - 17:22:04: [SM] Exception reported: Array index out-of-bounds (index 63, limit 55)
L 07/11/2018 - 17:22:04: [SM] Blaming: weapon_restrict.smx
L 07/11/2018 - 17:22:04: [SM] Call stack trace:
L 07/11/2018 - 17:22:04: [SM] [1] Line 202, restrictinc/events.sp::CS_OnBuyCommand
L 07/11/2018 - 17:27:48: [SM] Exception reported: Array index out-of-bounds (index 63, limit 55)
L 07/11/2018 - 17:27:48: [SM] Blaming: weapon_restrict.smx
L 07/11/2018 - 17:27:48: [SM] Call stack trace:
L 07/11/2018 - 17:27:48: [SM] [1] Line 202, restrictinc/events.sp::CS_OnBuyCommand
L 07/11/2018 - 17:33:34: [SM] Exception reported: Array index out-of-bounds (index 63, limit 55)
L 07/11/2018 - 17:33:34: [SM] Blaming: weapon_restrict.smx
L 07/11/2018 - 17:33:34: [SM] Call stack trace:
L 07/11/2018 - 17:33:34: [SM] [1] Line 202, restrictinc/events.sp::CS_OnBuyCommand
L 07/11/2018 - 17:40:44: [SM] Exception reported: Array index out-of-bounds (index 63, limit 55)
L 07/11/2018 - 17:40:44: [SM] Blaming: weapon_restrict.smx
L 07/11/2018 - 17:40:44: [SM] Call stack trace:
L 07/11/2018 - 17:40:44: [SM] [1] Line 202, restrictinc/events.sp::CS_OnBuyCommand
L 07/11/2018 - 17:22:04: Info (map "de_mirage") (file "errors_20180711.log")
L 07/11/2018 - 17:22:04: [SM] Exception reported: Array index out-of-bounds (index 63, limit 55)
L 07/11/2018 - 17:22:04: [SM] Blaming: weapon_restrict.smx
L 07/11/2018 - 17:22:04: [SM] Call stack trace:
L 07/11/2018 - 17:22:04: [SM] [1] Line 202, restrictinc/events.sp::CS_OnBuyCommand
L 07/11/2018 - 17:27:48: [SM] Exception reported: Array index out-of-bounds (index 63, limit 55)
L 07/11/2018 - 17:27:48: [SM] Blaming: weapon_restrict.smx
L 07/11/2018 - 17:27:48: [SM] Call stack trace:
L 07/11/2018 - 17:27:48: [SM] [1] Line 202, restrictinc/events.sp::CS_OnBuyCommand
L 07/11/2018 - 17:33:34: [SM] Exception reported: Array index out-of-bounds (index 63, limit 55)
L 07/11/2018 - 17:33:34: [SM] Blaming: weapon_restrict.smx
L 07/11/2018 - 17:33:34: [SM] Call stack trace:
L 07/11/2018 - 17:33:34: [SM] [1] Line 202, restrictinc/events.sp::CS_OnBuyCommand
L 07/11/2018 - 17:40:44: [SM] Exception reported: Array index out-of-bounds (index 63, limit 55)
L 07/11/2018 - 17:40:44: [SM] Blaming: weapon_restrict.smx
L 07/11/2018 - 17:40:44: [SM] Call stack trace:
L 07/11/2018 - 17:40:44: [SM] [1] Line 202, restrictinc/events.sp::CS_OnBuyCommand
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mp_afterroundmoney : 0 : , "sv", "rep" : amount of money awared to every player after each round
mp_anyone_can_pickup_c4 : 0 : , "sv", "rep" : If set, everyone can pick up the c4, not just Ts.
mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
mp_autoteambalance : 1 : , "sv", "nf" :
mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto : 0 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
mp_buy_allow_grenades : 1 : , "sv", "rep" : Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns : 255 : , "sv", "rep" : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere : 0 : , "sv", "nf", "rep" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity : 0 : , "sv", "nf", "rep" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime : 45 : , "sv", "rep" : How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused : 0 : , "sv", "rep" : If set, the planted c4 cannot be defused.
mp_c4timer : 40 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_max : 4 : , "sv", "rep" :
mp_coop_force_join_ct : 0 : , "sv", "rep" : If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number : 0 : , "sv", "rep" : Which mission the map should run after it loads.
mp_ct_default_grenades : 0 : , "sv", "rep" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
mp_ct_default_melee : 0 : , "sv", "rep" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
mp_ct_default_primary : 0 : , "sv", "rep" : The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary : 0 : , "sv", "rep" : The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage.
mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_c4 : 1 : , "sv", "rep" : Whether c4 is droppable
mp_death_drop_defuser : 1 : , "sv", "rep" : Drop defuser on player death
mp_death_drop_grenade : 2 : , "sv", "rep" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun : 1 : , "sv", "rep" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_taser : 1 : , "sv", "rep" : Drop taser on player death
mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective : -1 : , "sv", "rep" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
mp_defuser_allocation : 0 : , "sv", "rep" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_display_kill_assists : 1 : , "sv", "rep" : Whether to display and score player assists
mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent : 50 : , "sv", "rep" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn : 0 : , "sv", "rep" : When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags : 0 : , "sv", "rep" : Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score : 0 : , "sv", "rep" : Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score : 10 : , "sv", "rep" : Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode : 0 : , "sv", "rep" : In deathmatch, enables team DM visuals & scoring
mp_dm_teammode_bonus_score : 1 : , "sv", "rep" : Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score : 0 : , "sv", "rep" : Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score : 1 : , "sv", "rep" : Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_do_warmup_offine : 0 : , "sv", "rep" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period : 0 : , "sv", "rep" : Whether or not to do a warmup period at the start of a match.
mp_dogtag_despawn_on_killer_death : 1 : , "sv", "rep" : Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time : 120 : , "sv", "rep" : How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule : 0 : , "sv", "rep" : Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
mp_drop_knife_enable : 0 : , "sv" : Allows players to drop knives.
mp_dump_timers : cmd : : Prints round timers to the console for debugging
mp_economy_reset_rounds : 0 : , "sv", "rep" : Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime : 20 : , "sv" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap : 1 : , "sv", "rep" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent : 1 : , "sv", "rep" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
mp_endmatch_votenextmap_wargames_modes : 0 : , "sv" : Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps : 3 : , "sv" : Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes : 1 : , "sv" : Maximum number of other War Games to include in endmatch voting during War Games
mp_equipment_reset_rounds : 0 : , "sv", "rep" : Reset all player equipment every N rounds (0 for never)
mp_force_assign_teams : 0 : , "sv", "rep" : Players don't get to choose what team they are on, it is auto assinged.
mp_force_pick_time : 15 : , "sv", "rep" : The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_free_armor : 0 : , "sv", "rep" : Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime : 0 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_ggprogressive_random_weapon_kills_needed : 2 : , "sv", "rep" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay : 30 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons : 1 : , "sv", "rep" : If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade : 0 : , "sv", "rep" : Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus : 1 : , "sv", "rep" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus : 1 : , "sv", "rep" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash : 4 : , "sv", "rep" : Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he : 3 : , "sv", "rep" : Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov : 5 : , "sv", "rep" : Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade : 2 : , "sv", "rep" : Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay : 0 : , "sv", "rep" : Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus : 1 : , "sv", "rep" : Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay : 0 : , "sv", "rep" : Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half : 0 : , "sv", "rep" : End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress : 3 : , "sv", "rep" : Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4 : 1 : , "sv", "rep" : Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second : 0 : , "sv", "rep" : If above 0, deal non-lethal damage to players over time.
mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
mp_guardian_loc_adjective : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_adjective_)
mp_guardian_loc_condition : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_condition_)
mp_guardian_loc_icon : 0 : , "sv", "rep" : (If set) icon to override for guardian mission
mp_guardian_loc_mission : 0 : , "sv", "rep" : Token to use to generate guardian mission (#quest_hud_guardian_mission_)
mp_guardian_loc_override : 0 : , "sv", "rep" : Token to use to display guardian mission (#quest_hud_guardian_override_) (if exists)
mp_guardian_loc_weapon : 0 : , "sv", "rep" : (If set) weapon name token (#SFUI_WPNHUD_)
mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime : 0 : , "sv", "rep" : Determines whether the match switches sides in a halftime event.
mp_halftime_duration : 15 : , "sv", "rep" : Number of seconds that halftime lasts
mp_halftime_pausematch : 0 : , "sv", "rep" : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer : 0 : , "sv", "rep" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch : 1 : , "sv", "rep" : How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown : 5 : , "sv", "rep" : Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale : 0 : , "sv", "rep" : How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed : 130 : , "sv", "rep" : The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale : 1 : , "sv", "rep" : How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn.
mp_hostages_rescuetime : 1 : , "sv", "rep" : Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage : 0 : , "sv", "rep" : Whether or not hostages can be hurt.
mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
mp_items_prohibited : 0 : , "sv", "rep" : Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time : 0 : , "sv", "rep" : Number of seconds after round start to allow a player to join a game
mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items : 0 : , "sv" : Logs a line any time a player acquires or loses an item.
mp_logmoney : 0 : , "sv" : Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch : 0 : , "sv", "rep" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel : 0 : , "sv", "rep" : At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart : 0 : , "sv", "rep" : At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay : 15 : , "sv", "rep" : Time (in seconds) until a match restarts.
mp_max_armor : 2 : , "sv", "rep" : Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney : 16000 : , "sv", "rep" : maximum amount of money allowed in a player's account
mp_maxrounds : 30 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_molotovusedelay : 0 : , "sv", "rep" : Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable : 0 : , "sv", "rep" : If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer : 0 : , "sv", "rep" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
mp_overtime_maxrounds : 6 : , "sv", "rep" : When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney : 10000 : , "sv", "rep" : Money assigned to all players at start of every overtime half
mp_pause_match : cmd : : Pause the match in the next freeze time
mp_playercashawards : 1 : , "sv", "rep" : Players can earn money by performing in-game actions
mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
mp_radar_showall : 0 : , "sv", "rep" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_randomspawn : 0 : , "sv", "rep" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist : 0 : , "sv", "rep" : If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los : 0 : , "sv", "rep" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_respawn_immunitytime : 0 : , "sv", "rep" : How many seconds after respawn immunity lasts.
mp_respawn_on_death_ct : 0 : , "sv", "rep" : When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t : 0 : , "sv", "rep" : When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct : 10 : , "sv", "rep" : Time between respawn waves for CTs.
mp_respawnwavetime_t : 10 : , "sv", "rep" : Time between respawn waves for Terrorists.
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay : 14 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win
mp_roundtime : 4 : , "sv", "nf", "rep" : How many minutes each round takes.
mp_roundtime_defuse : 4 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes.
mp_roundtime_hostage : 4 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_solid_teammates : 0 : , "sv", "rep" : Determines whether teammates are solid or not.
mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides : 0 : , "sv", "rep" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max : 10 : , "sv", "rep" : How many spectators are allowed in a match.
mp_starting_losses : 0 : , "sv", "rep" : Determines what the initial loss streak is.
mp_startmoney : 2800 : , "sv", "rep" : amount of money each player gets when they reset
mp_swapteams : cmd : : Swap the teams and restart the game
mp_switchteams : cmd : : Switch teams and restart the game
mp_t_default_grenades : 0 : , "sv", "rep" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
mp_t_default_melee : 0 : , "sv", "rep" : The default melee weapon that the Ts will spawn with
mp_t_default_primary : 0 : , "sv", "rep" : The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary : 0 : , "sv", "rep" : The default secondary (pistol) weapon that the Ts will spawn with
mp_taser_recharge_time : -1 : , "sv", "rep" : Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_team_timeout_max : 1 : , "sv", "rep" : Number of timeouts each team gets per match.
mp_team_timeout_time : 60 : , "sv", "rep" : Duration of each timeout.
mp_teamcashawards : 1 : , "sv", "rep" : Teams can earn money by performing in-game actions
mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat.
mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds
mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies : 0 : , "sv", "nf", "rep" : When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1 : 0 : , "sv" : A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 : 0 : , "sv" : A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max : 0 : , "sv" : How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
mp_unpause_match : cmd : : Resume the match
mp_use_respawn_waves : 0 : , "sv", "rep" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
mp_verbose_changelevel_spew : 1 : , "sv" :
mp_warmup_end : cmd : : End warmup immediately.
mp_warmup_pausetimer : 0 : , "sv", "rep" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start : cmd : : Start warmup.
mp_warmuptime : 60 : , "sv", "rep" : How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected : 0 : , "sv", "rep" : Warmup time to use when all players have connected. 0 to disable.
mp_weapon_prev_owner_touch_time : 1 : , "sv", "cheat", "rep" :
mp_weapon_self_inflict_amount : 0 : , "sv", "rep" : If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy : -1 : , "sv", "rep" : Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit : 0 : , "sv", "rep" : Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed : 1 : , "sv", "rep" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols : -1 : , "sv", "rep" : Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles : -1 : , "sv", "rep" : Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs : -1 : , "sv", "rep" : Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount : 2 : , "sv", "rep" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus : 1 : , "sv", "rep" : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground : 0 : , "sv", "rep" : If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match : -1 : , "sv", "rep" : Max number of times a player may purchase any weapon per match
mp_win_panel_display_time : 5 : , "sv", "rep" : The amount of time to show the win panel between matches / halfs
--------------
221 convars/concommands for [mp_]
mp_anyone_can_pickup_c4 : 0 : , "sv", "rep" : If set, everyone can pick up the c4, not just Ts.
mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
mp_autoteambalance : 1 : , "sv", "nf" :
mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto : 0 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
mp_buy_allow_grenades : 1 : , "sv", "rep" : Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns : 255 : , "sv", "rep" : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere : 0 : , "sv", "nf", "rep" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity : 0 : , "sv", "nf", "rep" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime : 45 : , "sv", "rep" : How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused : 0 : , "sv", "rep" : If set, the planted c4 cannot be defused.
mp_c4timer : 40 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_max : 4 : , "sv", "rep" :
mp_coop_force_join_ct : 0 : , "sv", "rep" : If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number : 0 : , "sv", "rep" : Which mission the map should run after it loads.
mp_ct_default_grenades : 0 : , "sv", "rep" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
mp_ct_default_melee : 0 : , "sv", "rep" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
mp_ct_default_primary : 0 : , "sv", "rep" : The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary : 0 : , "sv", "rep" : The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage.
mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_c4 : 1 : , "sv", "rep" : Whether c4 is droppable
mp_death_drop_defuser : 1 : , "sv", "rep" : Drop defuser on player death
mp_death_drop_grenade : 2 : , "sv", "rep" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun : 1 : , "sv", "rep" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_taser : 1 : , "sv", "rep" : Drop taser on player death
mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective : -1 : , "sv", "rep" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
mp_defuser_allocation : 0 : , "sv", "rep" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_display_kill_assists : 1 : , "sv", "rep" : Whether to display and score player assists
mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent : 50 : , "sv", "rep" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn : 0 : , "sv", "rep" : When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags : 0 : , "sv", "rep" : Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score : 0 : , "sv", "rep" : Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score : 10 : , "sv", "rep" : Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode : 0 : , "sv", "rep" : In deathmatch, enables team DM visuals & scoring
mp_dm_teammode_bonus_score : 1 : , "sv", "rep" : Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score : 0 : , "sv", "rep" : Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score : 1 : , "sv", "rep" : Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_do_warmup_offine : 0 : , "sv", "rep" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period : 0 : , "sv", "rep" : Whether or not to do a warmup period at the start of a match.
mp_dogtag_despawn_on_killer_death : 1 : , "sv", "rep" : Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time : 120 : , "sv", "rep" : How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule : 0 : , "sv", "rep" : Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
mp_drop_knife_enable : 0 : , "sv" : Allows players to drop knives.
mp_dump_timers : cmd : : Prints round timers to the console for debugging
mp_economy_reset_rounds : 0 : , "sv", "rep" : Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime : 20 : , "sv" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap : 1 : , "sv", "rep" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent : 1 : , "sv", "rep" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
mp_endmatch_votenextmap_wargames_modes : 0 : , "sv" : Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps : 3 : , "sv" : Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes : 1 : , "sv" : Maximum number of other War Games to include in endmatch voting during War Games
mp_equipment_reset_rounds : 0 : , "sv", "rep" : Reset all player equipment every N rounds (0 for never)
mp_force_assign_teams : 0 : , "sv", "rep" : Players don't get to choose what team they are on, it is auto assinged.
mp_force_pick_time : 15 : , "sv", "rep" : The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_free_armor : 0 : , "sv", "rep" : Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime : 0 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_ggprogressive_random_weapon_kills_needed : 2 : , "sv", "rep" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay : 30 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons : 1 : , "sv", "rep" : If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade : 0 : , "sv", "rep" : Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus : 1 : , "sv", "rep" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus : 1 : , "sv", "rep" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash : 4 : , "sv", "rep" : Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he : 3 : , "sv", "rep" : Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov : 5 : , "sv", "rep" : Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade : 2 : , "sv", "rep" : Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay : 0 : , "sv", "rep" : Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus : 1 : , "sv", "rep" : Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay : 0 : , "sv", "rep" : Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half : 0 : , "sv", "rep" : End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress : 3 : , "sv", "rep" : Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4 : 1 : , "sv", "rep" : Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second : 0 : , "sv", "rep" : If above 0, deal non-lethal damage to players over time.
mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
mp_guardian_loc_adjective : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_adjective_)
mp_guardian_loc_condition : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_condition_)
mp_guardian_loc_icon : 0 : , "sv", "rep" : (If set) icon to override for guardian mission
mp_guardian_loc_mission : 0 : , "sv", "rep" : Token to use to generate guardian mission (#quest_hud_guardian_mission_)
mp_guardian_loc_override : 0 : , "sv", "rep" : Token to use to display guardian mission (#quest_hud_guardian_override_) (if exists)
mp_guardian_loc_weapon : 0 : , "sv", "rep" : (If set) weapon name token (#SFUI_WPNHUD_)
mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime : 0 : , "sv", "rep" : Determines whether the match switches sides in a halftime event.
mp_halftime_duration : 15 : , "sv", "rep" : Number of seconds that halftime lasts
mp_halftime_pausematch : 0 : , "sv", "rep" : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer : 0 : , "sv", "rep" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch : 1 : , "sv", "rep" : How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown : 5 : , "sv", "rep" : Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale : 0 : , "sv", "rep" : How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed : 130 : , "sv", "rep" : The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale : 1 : , "sv", "rep" : How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn.
mp_hostages_rescuetime : 1 : , "sv", "rep" : Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage : 0 : , "sv", "rep" : Whether or not hostages can be hurt.
mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
mp_items_prohibited : 0 : , "sv", "rep" : Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time : 0 : , "sv", "rep" : Number of seconds after round start to allow a player to join a game
mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items : 0 : , "sv" : Logs a line any time a player acquires or loses an item.
mp_logmoney : 0 : , "sv" : Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch : 0 : , "sv", "rep" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel : 0 : , "sv", "rep" : At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart : 0 : , "sv", "rep" : At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay : 15 : , "sv", "rep" : Time (in seconds) until a match restarts.
mp_max_armor : 2 : , "sv", "rep" : Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney : 16000 : , "sv", "rep" : maximum amount of money allowed in a player's account
mp_maxrounds : 30 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_molotovusedelay : 0 : , "sv", "rep" : Number of seconds to delay before the molotov can be used after acquiring it
mp_overtime_enable : 0 : , "sv", "rep" : If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer : 0 : , "sv", "rep" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
mp_overtime_maxrounds : 6 : , "sv", "rep" : When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney : 10000 : , "sv", "rep" : Money assigned to all players at start of every overtime half
mp_pause_match : cmd : : Pause the match in the next freeze time
mp_playercashawards : 1 : , "sv", "rep" : Players can earn money by performing in-game actions
mp_playerid : 0 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
mp_radar_showall : 0 : , "sv", "rep" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_randomspawn : 0 : , "sv", "rep" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist : 0 : , "sv", "rep" : If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los : 0 : , "sv", "rep" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_respawn_immunitytime : 0 : , "sv", "rep" : How many seconds after respawn immunity lasts.
mp_respawn_on_death_ct : 0 : , "sv", "rep" : When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t : 0 : , "sv", "rep" : When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct : 10 : , "sv", "rep" : Time between respawn waves for CTs.
mp_respawnwavetime_t : 10 : , "sv", "rep" : Time between respawn waves for Terrorists.
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_round_restart_delay : 14 : , "sv", "rep" : Number of seconds to delay before restarting a round after a win
mp_roundtime : 4 : , "sv", "nf", "rep" : How many minutes each round takes.
mp_roundtime_defuse : 4 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes.
mp_roundtime_hostage : 4 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_solid_teammates : 0 : , "sv", "rep" : Determines whether teammates are solid or not.
mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides : 0 : , "sv", "rep" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max : 10 : , "sv", "rep" : How many spectators are allowed in a match.
mp_starting_losses : 0 : , "sv", "rep" : Determines what the initial loss streak is.
mp_startmoney : 2800 : , "sv", "rep" : amount of money each player gets when they reset
mp_swapteams : cmd : : Swap the teams and restart the game
mp_switchteams : cmd : : Switch teams and restart the game
mp_t_default_grenades : 0 : , "sv", "rep" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
mp_t_default_melee : 0 : , "sv", "rep" : The default melee weapon that the Ts will spawn with
mp_t_default_primary : 0 : , "sv", "rep" : The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary : 0 : , "sv", "rep" : The default secondary (pistol) weapon that the Ts will spawn with
mp_taser_recharge_time : -1 : , "sv", "rep" : Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_team_timeout_max : 1 : , "sv", "rep" : Number of timeouts each team gets per match.
mp_team_timeout_time : 60 : , "sv", "rep" : Duration of each timeout.
mp_teamcashawards : 1 : , "sv", "rep" : Teams can earn money by performing in-game actions
mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat.
mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds
mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies : 0 : , "sv", "nf", "rep" : When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1 : 0 : , "sv" : A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 : 0 : , "sv" : A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max : 0 : , "sv" : How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
mp_unpause_match : cmd : : Resume the match
mp_use_respawn_waves : 0 : , "sv", "rep" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
mp_verbose_changelevel_spew : 1 : , "sv" :
mp_warmup_end : cmd : : End warmup immediately.
mp_warmup_pausetimer : 0 : , "sv", "rep" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start : cmd : : Start warmup.
mp_warmuptime : 60 : , "sv", "rep" : How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected : 0 : , "sv", "rep" : Warmup time to use when all players have connected. 0 to disable.
mp_weapon_prev_owner_touch_time : 1 : , "sv", "cheat", "rep" :
mp_weapon_self_inflict_amount : 0 : , "sv", "rep" : If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy : -1 : , "sv", "rep" : Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit : 0 : , "sv", "rep" : Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed : 1 : , "sv", "rep" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols : -1 : , "sv", "rep" : Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles : -1 : , "sv", "rep" : Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs : -1 : , "sv", "rep" : Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount : 2 : , "sv", "rep" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus : 1 : , "sv", "rep" : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground : 0 : , "sv", "rep" : If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match : -1 : , "sv", "rep" : Max number of times a player may purchase any weapon per match
mp_win_panel_display_time : 5 : , "sv", "rep" : The amount of time to show the win panel between matches / halfs
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221 convars/concommands for [mp_]
Сообщение отредактировал BabyRage: 11 Июль 2018 - 21:08