Кто может кинуть не настроенный Gamemode_casual_server.cfg оч надо(Для паблика) плизз
Gamemode_casual_server.cfg
Автор
artemvi666
, мар 17 2018 18:58
Сообщений в теме: 3
#1
Отправлено 17 Март 2018 - 18:58
#3
Отправлено 18 Март 2018 - 20:16
Кто может кинуть не настроенный Gamemode_casual_server.cfg оч надо(Для паблика) плизз
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 10000
mp_maxrounds 15
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 3
mp_roundtime_hostage 2
mp_roundtime_defuse 3
mp_solid_teammates 0
mp_startmoney 1000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 30
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
#4
Отправлено 19 Март 2018 - 19:54
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)bot_chatter normalbot_defer_to_human_goals 0bot_defer_to_human_items 1bot_difficulty 1bot_quota 0bot_quota_mode fillcash_player_bomb_defused 200cash_player_bomb_planted 200cash_player_damage_hostage -30cash_player_interact_with_hostage 300cash_player_killed_enemy_default 200cash_player_killed_enemy_factor 0.5cash_player_killed_hostage -1000cash_player_killed_teammate -300cash_player_rescued_hostage 1000cash_team_elimination_bomb_map 2700cash_team_elimination_hostage_map_t 2000cash_team_elimination_hostage_map_ct 2300cash_team_hostage_alive 0cash_team_hostage_interaction 500cash_team_loser_bonus 2400cash_team_loser_bonus_consecutive_rounds 0cash_team_planted_bomb_but_defused 200cash_team_rescued_hostage 0cash_team_terrorist_win_bomb 2700cash_team_win_by_defusing_bomb 2700cash_team_win_by_hostage_rescue 3000cash_team_win_by_time_running_out_hostage 2000cash_team_win_by_time_running_out_bomb 2700ff_damage_reduction_bullets 0ff_damage_reduction_grenade 0ff_damage_reduction_grenade_self 0ff_damage_reduction_other 0mp_afterroundmoney 0mp_buytime 45mp_buy_anywhere 0mp_buy_during_immunity 0mp_death_drop_defuser 1mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or bestmp_death_drop_gun 1 // 0=none, 1=best, 2=current or bestmp_defuser_allocation 2 // 0=none, 1=random, 2=everyonemp_force_pick_time 15mp_forcecamera 0 // Set to 1 for team only spectating.mp_free_armor 1mp_freezetime 5mp_friendlyfire 1mp_win_panel_display_time 3mp_ggprogressive_round_restart_delay 15mp_ggtr_bomb_defuse_bonus 1mp_ggtr_bomb_detonation_bonus 1mp_ggtr_bomb_pts_for_flash 4mp_ggtr_bomb_pts_for_he 3mp_ggtr_bomb_pts_for_molotov 5mp_ggtr_bomb_pts_for_upgrade 2mp_ggtr_bomb_respawn_delay 0mp_ggtr_end_round_kill_bonus 1mp_ggtr_halftime_delay 0.0mp_ggtr_last_weapon_kill_ends_half 0mp_respawn_immunitytime 0mp_halftime 0mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total roundsmp_maxmoney 10000mp_maxrounds 15mp_molotovusedelay 0mp_playercashawards 1mp_roundtime 3mp_roundtime_hostage 2mp_roundtime_defuse 3mp_solid_teammates 0mp_startmoney 1000mp_teamcashawards 1mp_timelimit 0mp_warmuptime 30mp_weapons_allow_zeus 1spec_freeze_panel_extended_time 0spec_freeze_time 5.0sv_allow_votes 1 // Voting allowed in this modesv_alltalk 1sv_arms_race_vote_to_restart_disallowed_after 0sv_deadtalk 0sv_ignoregrenaderadio 0tv_delay 30mp_warmup_pausetimer 0mp_halftime_pausetimer 0mp_randomspawn 0mp_randomspawn_los 0sv_infinite_ammo 0ammo_grenade_limit_flashbang 1ammo_grenade_limit_total 3////mp_weapons_allow_map_placed 1mp_weapons_glow_on_ground 0mp_display_kill_assists 1mp_respawn_on_death_t 0mp_respawn_on_death_ct 0mp_ct_default_melee weapon_knifemp_ct_default_secondary weapon_hkp2000mp_ct_default_primary ""mp_t_default_melee weapon_knifemp_t_default_secondary weapon_glockmp_t_default_primary ""mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
Спасибо! Но я уже нашел)))
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