Первый плагин:
36 <Error> "Zombie Character Select" (0.9.6) by XBetaAlpha
Второй плагин
и поставил Ready up
[RUM][Server Mgmt] ссылка на .alliedmods
плагин работает,но при попытке написать !fstart пишет
Command sm_forcestart is unavailable.
Два вопроса.
Как сделать чтобы игроков фризиало на 15 секунд в начале раунда?
Второй вопрос, можно сделать,чтобы при написании !fstart или !ready игра началась немедленно?
P.S Конфиг teamversus
"config" { "halftime warmup?" "1" // Does ready up occur before the second round begins? "skip readyup period?" "2" // Does the ready up period not occur? (Global forwards will still occur) 1 - waits for connecting players 2 - game begins when first client loads. "disable hud?" "0" // Do we hide the ready up panel? If hidden, players cannot toggle ready/not ready, and ready up will last the full period? "preround alltalk?" "1" // Do we enable all talk during the warmup period? "freeze players?" "1" // Do we freeze all players during the warmup period? "show loading?" "1" // Do we display the names of loading players in a panel during/before the ready up period starts? "periodic countdown?" "1" // Do we display a periodic countdown of the ready up time remaining in chat? "connection timeout delay" "30" // The maximum time to hold starting the ready up event if players are still connecting. "force start door open delay" "15" // The maximum time the start of map saferoom door remains closed after the ready up event ends, if no survivors open it. "delete saferoom door on round start?" "1" // If 1, when the saferoom door opens at the beginning of the round, it will be removed from the game. "periodic countdown time" "30" // The delay, in seconds, between displaying the ready up event time remaining. "coop finale rounds" "3" // How many rounds are played on coop finales? This is the number of times a finale can be attempted. "all other rounds" "2" // How many rounds are played on all other gametypes? (Does not include versus, which is hard-coded to 2.) "ready up time?" "20" // The time, in seconds, the ready up event is active. If 0, it lasts until all players ready up. "connect message?" "1" // Do we display a message to the server when a player is connecting? "load message?" "1" // Do we display a message to the server when a player loads into the game? "survival gametype?" "0" // Whether or not this is a survival gametype. If more than one gametype is set to 1, the plugin will function improperly. "coop gametype?" "0" // Whether or not this is a coop gametype. "versus gametype?" "1" // Whether or not this is a versus gametype. "forcestart command?" "fstart" // (Always start with the sm_ prefix) This will force the ready up period to end, immediately. KICK flag required. "togglehud command?" "hud" // This allows players to toggle on/off the ready up menu Hud. "toggleready command?" "ready" // This allows players to toggle ready/not ready, instead of through the menu. "header?" "PG" // This is the header that shows up at the start of many phrases. "majority ready counter?" "1" // The number of players that must be ready for it to override the countdown. 0 - Will be the number of ACTIVE (non-spectators) players plus 1. "majority ready timer?" "15" // The countdown that occurs when a majority of players are ready. If the majority of players are not ready while the timer is active, it will terminate. }
Сообщение отредактировал joooker: 20 Декабрь 2017 - 9:45