Помогите, кто знает как правильно настроить плагин... https://forums.allie...d.php?p=1992611
У меня кооп на 8 человек... волна зомби просто огромная набегает ... просто сотни мобов... лаги жесткие начинаются и пинг зашкаливает... какие значения выставить, что бы хотя бы на половину урезать волну? спасибо!
Вот конфиг:
Скрытый текст
// Multiplication tuning for CI difficulty controller. Set base and mult to 0 to turn off CI part of ASDC.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCCImult "1"
// Multiplication tuning for difficulty controller. Set base and mult to 0 to turn off ASDC.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCmult "1"
// Base time scale for difficulty controller. Set base and mult to 0 to turn off ASDC.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCbase "1"
// Number of CI per person in a CI zombie wave.
// -
// Default: "10"
// Minimum: "0.000000"
ASDCcommons "30"
// Number of CI per person in a CI zombie wave.
// -
// Default: "5"
// Minimum: "0.000000"
ASDCcommonsbackground "5"
// Number of CI per person in a Mega CI zombie wave.
// -
// Default: "15"
// Minimum: "0.000000"
ASDCmob "60"
// How many ticks(unmodified seconds) till another SI spawns
// -
// Default: "30"
// Minimum: "0.000000"
ASDCSIinterval "30"
// How many ticks(unmodified seconds) till another Mob wave of CI spawns
// -
// Default: "120"
// Minimum: "0.000000"
ASDCMOBinterval "200"
// How many ticks(unmodified seconds) till another tank spawns
// -
// Default: "180"
// Minimum: "0.000000"
ASDCtankinterval "180"
// How many ticks(unmodified seconds) till another witch spawns
// -
// Default: "120"
// Minimum: "0.000000"
ASDCwitchinterval "120"
// Is Mobs of Common Infected wave spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypeMOB "1"
// Is tank spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypetank "1"
// Is witch spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypewitch "1"
//////////////////////////////////////////////////////////
//Monster Types
//
//0 = Random (Smoker,Boomer,Hunter,Spitter,Jockey,Charger)
//1 = Smoker
//2 = Boomer
//3 = Hunter
//4 = Spitter
//5 = Jockey
//6 = Charger
//////////////////////////////////////////////////////////
// The maximum amount of SI
// -
// Default: "8"
// Minimum: "0.000000"
ASDCmaxbots "8"
// The first kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype0 "0"
// The second kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype1 "0"
// The third kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype2 "0"
// The fourth kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype3 "0"
// -
// Default: "1"
// Minimum: "0.000000"
ASDCCImult "1"
// Multiplication tuning for difficulty controller. Set base and mult to 0 to turn off ASDC.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCmult "1"
// Base time scale for difficulty controller. Set base and mult to 0 to turn off ASDC.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCbase "1"
// Number of CI per person in a CI zombie wave.
// -
// Default: "10"
// Minimum: "0.000000"
ASDCcommons "30"
// Number of CI per person in a CI zombie wave.
// -
// Default: "5"
// Minimum: "0.000000"
ASDCcommonsbackground "5"
// Number of CI per person in a Mega CI zombie wave.
// -
// Default: "15"
// Minimum: "0.000000"
ASDCmob "60"
// How many ticks(unmodified seconds) till another SI spawns
// -
// Default: "30"
// Minimum: "0.000000"
ASDCSIinterval "30"
// How many ticks(unmodified seconds) till another Mob wave of CI spawns
// -
// Default: "120"
// Minimum: "0.000000"
ASDCMOBinterval "200"
// How many ticks(unmodified seconds) till another tank spawns
// -
// Default: "180"
// Minimum: "0.000000"
ASDCtankinterval "180"
// How many ticks(unmodified seconds) till another witch spawns
// -
// Default: "120"
// Minimum: "0.000000"
ASDCwitchinterval "120"
// Is Mobs of Common Infected wave spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypeMOB "1"
// Is tank spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypetank "1"
// Is witch spawn on (1/0). Set to 0 to disable.
// -
// Default: "1"
// Minimum: "0.000000"
ASDCtypewitch "1"
//////////////////////////////////////////////////////////
//Monster Types
//
//0 = Random (Smoker,Boomer,Hunter,Spitter,Jockey,Charger)
//1 = Smoker
//2 = Boomer
//3 = Hunter
//4 = Spitter
//5 = Jockey
//6 = Charger
//////////////////////////////////////////////////////////
// The maximum amount of SI
// -
// Default: "8"
// Minimum: "0.000000"
ASDCmaxbots "8"
// The first kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype0 "0"
// The second kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype1 "0"
// The third kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype2 "0"
// The fourth kind of special infected to spawn. Set to 9 to disable.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "9.000000"
ASDCtype3 "0"