BinkOpen( /home/dmitriy/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Left 4 Dead 2/left4dead2/media/l4d2_background01.bik )
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_color in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_colorskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
m_face->glyph->bitmap.width is 0 for ch:32 Stubble bold
Host_WriteConfiguration: Wrote cfg/config.cfg
m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans
] map c2m2_fairgrounds
m_face->glyph->bitmap.width is 0 for ch:160 Stubble bold
m_face->glyph->bitmap.width is 0 for ch:32 Stubble bold
---- Host_NewGame ----
CAsyncWavDataCache: 4 .wavs total 0 bytes, 0.00 % of capacity
Host_NewGame on map c2m2_fairgrounds
Executing listen server config file
VSCRIPT: Running mapspawn.nut
CSpeechScriptBridge initializing...
HSCRIPT loaded successfully
Initializing Director's script
material models/weapons/melee/electric_guitar has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
an info_changelevel doesn't have a map
gallery_script executing script: carnival_games/gallery_main
gallery_target_script executing script: carnival_games/gallery_copy_targets
gallery_position_script executing script: carnival_games/gallery_copy_positions
gallery_movelinear_script executing script: carnival_games/gallery_copy_movelinears
gallery_rotators_script executing script: carnival_games/gallery_copy_rotators
gallery_counter_script executing script: carnival_games/gallery_copy_counters
Commentary: Loading commentary data from maps/c2m2_fairgrounds_commentary.txt.
VSCRIPT: Running anv_mapfixes.nut
Initializing Director's script
Sending UDP connect to public IP 127.0.0.1:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
CSteam3Client::InitiateConnection: loopback
m_face->glyph->bitmap.width is 0 for ch:32 Stubble bold
String Table dictionary for downloadables should be rebuilt, only found 79 of 91 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 16281 of 19099 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 13140 of 15774 strings in dictionary
Connection to Steam servers successful.
VAC secure mode is activated.
Left 4 Dead 2
Map: c2m2_fairgrounds
Players: 1 (0 bots) / 4 humans
Build: 8267
Server Number: 1
CAsyncWavDataCache: 4 .wavs total 0 bytes, 0.00 % of capacity
No pure server whitelist. sv_pure = 0
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
material models/weapons/melee/electric_guitar has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.
CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c2m1_ldrrt for skybox/sky_l4d_c2m1_hdrrt
CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c2m1_ldrbk for skybox/sky_l4d_c2m1_hdrbk
CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c2m1_ldrlf for skybox/sky_l4d_c2m1_hdrlf
CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c2m1_ldrft for skybox/sky_l4d_c2m1_hdrft
CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c2m1_ldrup for skybox/sky_l4d_c2m1_hdrup
CMaterial::PrecacheVars: error loading vmt file skybox/sky_l4d_c2m1_ldrdn for skybox/sky_l4d_c2m1_hdrdn
Redownloading all lightmaps
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/halo_add_to_screen)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/blurgaussian_3x3)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/fade_blur)
#Cstrike_TitlesTXT_Game_connected
Receiving uncompressed update from server
Anniversary Map Fixes: Restart with Launch Option -dev to reveal verbose entity debug dumps.
Anniversary Demo Mode: Run "script_execute z_developer_showupdate" >> "script ShowUpdate()".
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
nsawetofol634 unpaused the game
nsawetofol634 paused the game
CAsyncWavDataCache: 68 .wavs total 0 bytes, 0.00 % of capacity
Duplicate sequence 3 in sheet file
BinkOpen( /home/dmitriy/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Left 4 Dead 2/left4dead2/media/l4d2_background01.bik )
Dropped nsawetofol634 from server (Server shutting down)
CGameUIConVarRef cl_ignore_vpk_association doesn't point to an existing ConVar
CAsyncWavDataCache: 68 .wavs total 0 bytes, 0.00 % of capacity
m_face->glyph->bitmap.width is 0 for ch:32 Stubble bold
Host_WriteConfiguration: Wrote cfg/config.cfg
m_face->glyph->bitmap.width is 0 for ch:1 Stubble bold